Compare commits

19 Commits

Author SHA1 Message Date
Bernardo Magri
2456814295 updates 2026-02-25 13:36:44 +00:00
Bernardo Magri
23316594f7 updates and fixes 2026-02-25 13:36:13 +00:00
Bernardo Magri
3bc1645721 Merge branch 'master' of https://git.bernardomagri.eu/bernardo/minesweeper 2025-10-16 19:33:08 +01:00
Bernardo Magri
05bc82a5c1 minors 2025-10-16 19:32:21 +01:00
Bernardo Magri
039de24da8 Update 'flake.nix'
adding librvg as a flake dependency
2025-04-26 09:18:35 +00:00
Bernardo Magri
fe0b39a49d adding default.nix for nix packaging 2025-04-24 18:20:42 +01:00
Bernardo Magri
c61173308a adding shell.nix 2025-04-24 18:16:15 +01:00
Bernardo Magri
7312e473b8 Merge branch 'master' of https://git.bernardomagri.eu/bernardo/minesweeper 2025-04-24 17:48:50 +01:00
Bernardo Magri
a4dccdc2a3 major refactor 2025-04-24 09:53:09 +01:00
Bernardo Magri
0cdc668629 merge 2025-04-10 17:21:04 +01:00
Bernardo Magri
27e4031699 adding a game screenshot 2025-04-10 17:19:02 +01:00
Bernardo Magri
16dac0e1f6 adding a game screenshot 2025-04-10 17:18:29 +01:00
Bernardo Magri
b5f75a29b7 cleaning up 2025-04-10 17:15:14 +01:00
Bernardo Magri
0399aaf94f Include flake.nix file 2025-04-06 14:46:04 +01:00
Bernardo Magri
2a1d45f998 fixing winning condition of the game 2025-03-12 17:07:10 +00:00
Bernardo Magri
4ff86eb027 Fixing the clock signal to use GLib::Dispatcher to emit the signal so the main thread updates the clockLabel widget 2025-03-11 17:14:32 +00:00
Bernardo Magri
b6a6e16d3a merge fix 2025-03-11 10:41:58 +00:00
Bernardo Magri
8c1cf20228 Creating the timer functions 2025-03-11 09:53:44 +00:00
Bernardo Magri
8afb29b680 Changing the clocklabel to work with the timerThread signal
* src/minefield.hpp:
2025-03-10 18:55:45 +00:00
17 changed files with 1420 additions and 546 deletions

1
.envrc Normal file
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@@ -0,0 +1 @@
use flake

120
.gitignore vendored
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@@ -1,4 +1,13 @@
# ---> C++ # Build directories
build/
_build/
bin/
lib/
obj/
# Prerequisites
*.d
# Compiled Object files # Compiled Object files
*.slo *.slo
*.lo *.lo
@@ -16,6 +25,7 @@
# Fortran module files # Fortran module files
*.mod *.mod
*.smod
# Compiled Static libraries # Compiled Static libraries
*.lai *.lai
@@ -27,6 +37,112 @@
*.exe *.exe
*.out *.out
*.app *.app
minesweeper
# Backup files # CMake and build system
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
compile_commands.json
Makefile
meson.build.user
meson-build/
meson-logs/
meson-private/
# IDE and text editor files
.vscode/
.idea/
*.kdev4
.kdev4/
# Emacs files
*~ *~
\#*\#
/.emacs.desktop
/.emacs.desktop.lock
*.elc
auto-save-list
tramp
.\#*
# Emacs directory configuration
.dir-locals.el
# Emacs backup files
*~
# Emacs org-mode
.org-id-locations
*_archive
# Emacs flymake
*_flymake*
# Emacs eshell files
/eshell/history
/eshell/lastdir
# Emacs elpa packages
/elpa/
# Emacs projectile files
.projectile
# macOS specific
.DS_Store
.AppleDouble
.LSOverride
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# Linux specific
*~
.fuse_hidden*
.directory
.Trash-*
.nfs*
# Windows specific
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
*.stackdump
[Dd]esktop.ini
$RECYCLE.BIN/
*.cab
*.msi
*.msix
*.msm
*.msp
*.lnk
# Project specific
.gresource
*.gresource
# Leaderboard and config files
.config/minesweeper/
#MacOS files
.cache/
.DS_Store

View File

@@ -1,23 +1,101 @@
# minesweeper # MineSweeper
Minesweeper game in C++ and GTK4 A modern GTK4/C++ implementation of the classic Minesweeper game with multiple difficulty levels, customizable board sizes, animations, and a leaderboard system.
## Instructions to build ![Game Screenshot](screenshots/screen1.png)
Install dependencies ## Features
``` - Multiple difficulty levels: Beginner, Intermediate, Expert, and Master
sudo apt install libgtkmm-4.0-dev libsigc++-3.0-dev - Custom board size and mine count configuration
- Win/lose animations
- Persistent leaderboard to track best scores
- Modern GTK4 user interface
- Modern C++20 implementation
## Building from Source
### Dependencies
- GTK 4.0 or later
- gtkmm 4.0 or later
- sigc++ 3.0 or later
- Meson build system
- Ninja build system
### Ubuntu/Debian
Install dependencies:
```bash
sudo apt install build-essential meson ninja-build libgtkmm-4.0-dev libsigc++-3.0-dev
``` ```
Go to the project folder ### Fedora
Install dependencies:
```bash
sudo dnf install gcc-c++ meson ninja-build gtkmm4.0-devel libsigc++3-devel
``` ```
### Arch Linux
Install dependencies:
```bash
sudo pacman -S base-devel meson ninja gtkmm-4.0 libsigc++-3.0
```
### Building the Project
Clone the repository:
```bash
git clone https://github.com/username/minesweeper.git
cd minesweeper cd minesweeper
``` ```
Setup meson and compile the project Configure and build with Meson:
``` ```bash
meson setup build meson setup build
meson compile -C build meson compile -C build
``` ```
Run the game:
```bash
./build/minesweeper
```
### Installing
To install system-wide:
```bash
meson install -C build
```
## Using Nix
If you use the Nix package manager, you can build and run the application with:
```bash
nix-build
./result/bin/minesweeper
```
Or install it with:
```bash
nix-env -i -f .
```
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## License
This project is licensed under the MIT License - see the LICENSE file for details.

48
default.nix Normal file
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@@ -0,0 +1,48 @@
{ lib
, stdenv
, fetchFromGitHub
, meson
, ninja
, pkg-config
, wrapGAppsHook4
, gtk4
, gtkmm4
, libsigcxx
}:
stdenv.mkDerivation rec {
pname = "minesweeper";
version = "0.2.0";
src = ./.;
# If you want to use fetchFromGitHub instead:
# src = fetchFromGitHub {
# owner = "username";
# repo = "minesweeper";
# rev = "v${version}";
# hash = "sha256-0000000000000000000000000000000000000000000=";
# };
nativeBuildInputs = [
meson
ninja
pkg-config
wrapGAppsHook4
];
buildInputs = [
gtk4
gtkmm4
libsigcxx
];
meta = with lib; {
description = "Modern Minesweeper game with GTK4 interface";
homepage = "https://github.com/username/minesweeper";
license = licenses.mit;
platforms = platforms.linux;
maintainers = with maintainers; [ /* your name here */ ];
mainProgram = "minesweeper";
};
}

61
flake.lock generated Normal file
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@@ -0,0 +1,61 @@
{
"nodes": {
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1735563628,
"narHash": "sha256-OnSAY7XDSx7CtDoqNh8jwVwh4xNL/2HaJxGjryLWzX8=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "b134951a4c9f3c995fd7be05f3243f8ecd65d798",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-24.05",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

92
flake.nix Normal file
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@@ -0,0 +1,92 @@
{
description = "GTK4 Minesweeper game";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-24.05";
flake-utils.url = "github:numtide/flake-utils";
};
outputs = { self, nixpkgs, flake-utils }:
flake-utils.lib.eachDefaultSystem (system:
let
pkgs = import nixpkgs { inherit system; };
# Robust fallbacks across channels
wrapGApps = pkgs.wrapGAppsHook4 or pkgs.wrapGAppsHook;
adwaitaTheme = pkgs.gnome.adwaita-icon-theme or pkgs.adwaita-icon-theme;
in
{
# Main package
packages.default = pkgs.stdenv.mkDerivation rec {
pname = "minesweeper";
version = "0.1";
src = self;
strictDeps = true;
nativeBuildInputs = with pkgs; [
meson
ninja
pkg-config
gobject-introspection
wrapGApps
];
buildInputs = with pkgs; [
gtk4
gtkmm4
glibmm
libsigcxx30
gdk-pixbuf
librsvg # SVG loader
gvfs # GIO modules
gsettings-desktop-schemas
hicolor-icon-theme
adwaitaTheme
];
# Ensure we use Nix-provided GIO modules, not host ones
preFixup = ''
gappsWrapperArgs+=(
--set GIO_EXTRA_MODULES ${pkgs.gvfs}/lib/gio/modules
)
'';
meta = with pkgs.lib; {
description = "A simple GTKmm4 Minesweeper game";
homepage = "https://example.org/minesweeper";
license = licenses.gpl3Plus;
platforms = platforms.linux;
mainProgram = "minesweeper";
};
};
# nix run support
apps.${system}.default = {
type = "app";
program = "${self.packages.${system}.default}/bin/minesweeper";
};
# Dev shell for hacking
devShells.default = pkgs.mkShell {
nativeBuildInputs = with pkgs; [
meson
ninja
pkg-config
gobject-introspection
];
buildInputs = with pkgs; [
gtk4
gtkmm4
glibmm
libsigcxx30
gdk-pixbuf
librsvg
gvfs
gsettings-desktop-schemas
hicolor-icon-theme
adwaitaTheme
];
};
});
}

View File

@@ -1,6 +1,6 @@
project('minesweeper', 'cpp', project('minesweeper', 'cpp',
version : '0.1', version : '0.2.0',
default_options : ['warning_level=3']) default_options : ['warning_level=3', 'cpp_std=c++20'])
gnome = import('gnome') gnome = import('gnome')
@@ -10,7 +10,39 @@ res = gnome.compile_resources(
c_name: 'gresources' c_name: 'gresources'
) )
deps = dependency(['gtkmm-4.0', 'sigc++-3.0']) # Dependencies
src = ['src/window.cpp', 'src/window.hpp', 'src/minefield.hpp', 'src/minefield.cpp', res] deps = [
exe = executable('minesweeper', src, dependencies : deps, install : true) dependency('gtkmm-4.0'),
dependency('sigc++-3.0')
]
# Source files
src = [
'src/main.cpp',
'src/window.cpp',
'src/window.hpp',
'src/minefield.hpp',
'src/minefield.cpp',
'src/board_widget.hpp',
'src/board_widget.cpp',
res
]
# Executable
executable('minesweeper',
src,
dependencies : deps,
install : true
)
# Install icons
install_data(
'resources/minesweeper.svg',
install_dir: join_paths(get_option('datadir'), 'icons/hicolor/scalable/apps')
)
# Install desktop file
install_data(
'resources/org.gtkmm.minesweeper.desktop',
install_dir: join_paths(get_option('datadir'), 'applications')
)

118
resources/minesweeper.svg Normal file
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@@ -0,0 +1,118 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
viewBox="0 0 100 100"
width="100"
height="100"
version="1.1"
id="svg9"
sodipodi:docname="minesweeper.svg"
xml:space="preserve"
inkscape:version="1.3.2 (091e20e, 2023-11-25)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"><defs
id="defs9" /><sodipodi:namedview
id="namedview9"
pagecolor="#4c524e"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:showpageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:zoom="10.337901"
inkscape:cx="34.097831"
inkscape:cy="41.207591"
inkscape:window-width="2560"
inkscape:window-height="1387"
inkscape:window-x="0"
inkscape:window-y="25"
inkscape:window-maximized="1"
inkscape:current-layer="svg9" /><rect
x="4.573761"
y="5.6444345"
width="90"
height="90"
rx="15"
fill="#f9db9b"
stroke="#6d4c41"
stroke-width="4"
id="rect1" /><rect
x="9.4985218"
y="10.021999"
width="25"
height="25"
fill="#f44336"
rx="5"
id="rect2" /><circle
cx="54.573761"
cy="55.644436"
r="18"
fill="#4e342e"
id="circle2" /><path
d="m 59.573761,40.644434 q 5,-10 10,-5"
stroke="#4e342e"
stroke-width="3"
fill="none"
id="path2" /><line
x1="69.34153"
y1="29.115864"
x2="64.542198"
y2="27.71357"
stroke="#ff9800"
stroke-width="2"
id="line2" /><line
x1="72.705803"
y1="25.333492"
x2="70.999474"
y2="20.633656"
stroke="#ff9800"
stroke-width="2"
id="line3" /><line
x1="79.007629"
y1="27.03516"
x2="82.793045"
y2="23.768559"
stroke="#ff9800"
stroke-width="2"
id="line4" /><line
x1="79.630043"
y1="33.17028"
x2="84.25367"
y2="35.073471"
stroke="#ff9800"
stroke-width="2"
id="line5" /><line
x1="75.123314"
y1="35.76083"
x2="76.230385"
y2="40.63673"
stroke="#ff9800"
stroke-width="2"
id="line6" /><line
x1="72.073761"
y1="31.314306"
x2="74.573761"
y2="26.98418"
stroke="#ff9800"
stroke-width="2"
id="line7" /><circle
cx="29.573761"
cy="75.644432"
r="4"
fill="#4e342e"
id="circle7" /><circle
cx="74.573761"
cy="75.644432"
r="4"
fill="#4e342e"
id="circle8" /><circle
cx="74.573761"
cy="30.644434"
r="4"
fill="#4e342e"
id="circle9" /><path
d="m 17.36416,15.724382 c 0,-0.571957 -0.462088,-1.034051 -1.034044,-1.034051 -0.571963,0 -1.03405,0.462094 -1.03405,1.034051 v 1.034043 9.823461 3.619167 c 0,0.571963 0.462087,1.03405 1.03405,1.03405 0.571956,0 1.034044,-0.462087 1.034044,-1.03405 v -4.136188 l 2.077796,-0.52026 c 1.328101,-0.332834 2.73376,-0.177725 3.958464,0.433007 1.428274,0.714144 3.085984,0.80139 4.578889,0.239123 l 1.121298,-0.420079 c 0.403926,-0.151878 0.672137,-0.536414 0.672137,-0.969421 v -8.000947 c 0,-0.743225 -0.782001,-1.227935 -1.447674,-0.895095 l -0.31021,0.155103 c -1.496138,0.749688 -3.257253,0.749688 -4.75339,0 -1.134225,-0.568725 -2.436478,-0.710906 -3.667644,-0.403921 l -2.229666,0.559029 z"
id="path1"
style="fill:#6d4c41;fill-opacity:1;stroke-width:0.032314" /></svg>

After

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@@ -0,0 +1,11 @@
[Desktop Entry]
Name=MineSweeper
GenericName=Minesweeper Game
Comment=Classic minesweeper game with modern GTK UI
Keywords=game;puzzle;mine;
Exec=minesweeper
Icon=minesweeper
Terminal=false
Type=Application
Categories=Game;LogicGame;
StartupNotify=true

BIN
screenshots/screen1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

332
src/board_widget.cpp Normal file
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@@ -0,0 +1,332 @@
#include "board_widget.hpp"
#include <iostream>
#include <cmath>
#include <random>
BoardWidget::BoardWidget() {
set_hexpand(true);
set_vexpand(true);
// Setup Draw Function
set_draw_func(sigc::mem_fun(*this, &BoardWidget::on_draw));
// Left Click
left_click_controller_ = Gtk::GestureClick::create();
left_click_controller_->set_button(GDK_BUTTON_PRIMARY);
left_click_controller_->signal_pressed().connect(sigc::mem_fun(*this, &BoardWidget::on_click_pressed));
add_controller(left_click_controller_);
// Right Click
right_click_controller_ = Gtk::GestureClick::create();
right_click_controller_->set_button(GDK_BUTTON_SECONDARY);
right_click_controller_->signal_pressed().connect(sigc::mem_fun(*this, &BoardWidget::on_right_click_pressed));
add_controller(right_click_controller_);
// Motion (Hover)
motion_controller_ = Gtk::EventControllerMotion::create();
motion_controller_->signal_enter().connect(sigc::mem_fun(*this, &BoardWidget::on_motion));
motion_controller_->signal_motion().connect(sigc::mem_fun(*this, &BoardWidget::on_motion));
motion_controller_->signal_leave().connect(sigc::mem_fun(*this, &BoardWidget::on_leave));
add_controller(motion_controller_);
}
BoardWidget::~BoardWidget() {
if (tick_id_ > 0) remove_tick_callback(tick_id_);
}
void BoardWidget::set_minefield(std::shared_ptr<Minefield> field) {
field_ = field;
particles_.clear();
if (tick_id_ > 0) {
remove_tick_callback(tick_id_);
tick_id_ = 0;
}
queue_draw();
}
void BoardWidget::start_confetti() {
particles_.clear();
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> pos_dist(0.0, 1.0); // Relative to window
std::uniform_real_distribution<> vel_dist(-2.0, 2.0);
std::uniform_real_distribution<> color_dist(0.0, 1.0);
std::uniform_real_distribution<> size_dist(3.0, 8.0);
int w = get_width();
int h = get_height();
for (int i = 0; i < 200; ++i) {
particles_.push_back({
pos_dist(gen) * w,
pos_dist(gen) * h * 0.5, // Start from top half
vel_dist(gen),
vel_dist(gen) + 2.0, // Fall down
1.0, // Life
color_dist(gen), color_dist(gen), color_dist(gen),
size_dist(gen)
});
}
if (tick_id_ == 0) {
tick_id_ = add_tick_callback(
sigc::mem_fun(*this, &BoardWidget::on_animation_tick)
);
}
}
bool BoardWidget::on_animation_tick(const Glib::RefPtr<Gdk::FrameClock>& clock) {
return process_animation(); // Overload
}
bool BoardWidget::process_animation() {
if (particles_.empty()) return false;
bool alive = false;
for (auto& p : particles_) {
p.x += p.vx;
p.y += p.vy;
p.vy += 0.1; // Gravity
p.life -= 0.01;
if (p.life > 0) alive = true;
}
queue_draw();
return alive;
}
std::pair<int, int> BoardWidget::get_cell_at(double x, double y) {
if (!field_) return {-1, -1};
// Use stored metrics from last draw
if (x < offset_x_ || x >= offset_x_ + field_->cols() * cell_size_ ||
y < offset_y_ || y >= offset_y_ + field_->rows() * cell_size_) {
return {-1, -1};
}
int cx = static_cast<int>((x - offset_x_) / cell_size_);
int cy = static_cast<int>((y - offset_y_) / cell_size_);
return {cx, cy};
}
void BoardWidget::on_click_pressed(int n_press, double x, double y) {
if (!field_) return;
auto [cx, cy] = get_cell_at(x, y);
if (cx == -1) return;
bool changed = false;
if (field_->get_cell(cx, cy).is_revealed) {
changed = field_->chord_cell(cx, cy);
} else {
changed = field_->open_cell(cx, cy);
}
if (changed) {
signal_state_changed.emit();
if (field_->state() == GameState::Won) {
start_confetti();
}
queue_draw();
}
}
void BoardWidget::on_right_click_pressed(int n_press, double x, double y) {
if (!field_) return;
auto [cx, cy] = get_cell_at(x, y);
if (cx == -1) return;
if (field_->toggle_flag(cx, cy)) {
signal_state_changed.emit();
queue_draw();
}
}
void BoardWidget::on_motion(double x, double y) {
auto [cx, cy] = get_cell_at(x, y);
if (cx != hover_x_ || cy != hover_y_) {
hover_x_ = cx;
hover_y_ = cy;
queue_draw();
}
}
void BoardWidget::on_leave() {
hover_x_ = -1;
hover_y_ = -1;
queue_draw();
}
void BoardWidget::on_draw(const Cairo::RefPtr<Cairo::Context>& cr, int width, int height) {
// Background
cr->set_source_rgb(0.95, 0.95, 0.95);
cr->paint();
if (field_) {
// Calculate scaling
int cols = field_->cols();
int rows = field_->rows();
double pad = 20.0;
double avail_w = width - 2 * pad;
double avail_h = height - 2 * pad;
cell_size_ = std::min(avail_w / cols, avail_h / rows);
cell_size_ = std::min(cell_size_, 48.0);
cell_size_ = std::max(cell_size_, 16.0);
double board_w_px = cols * cell_size_;
double board_h_px = rows * cell_size_;
offset_x_ = (width - board_w_px) / 2.0;
offset_y_ = (height - board_h_px) / 2.0;
cr->save();
cr->translate(offset_x_, offset_y_);
// Shadow for the board
cr->set_source_rgba(0.0, 0.0, 0.0, 0.1);
cr->rectangle(5, 5, board_w_px, board_h_px);
cr->fill();
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
draw_cell(cr, x, y, cell_size_, field_->get_cell(x, y));
}
}
cr->restore();
}
if (!particles_.empty()) {
draw_particles(cr);
}
}
void BoardWidget::draw_cell(const Cairo::RefPtr<Cairo::Context>& cr, int x, int y, double size, const Cell& cell) {
double px = x * size;
double py = y * size;
// Base shape
cr->rectangle(px, py, size, size);
bool is_hover = (x == hover_x_ && y == hover_y_ && field_->state() == GameState::Playing);
bool revealed = cell.is_revealed;
if (revealed) {
if (cell.is_exploded) {
cr->set_source_rgb(0.9, 0.3, 0.3); // Red background
} else {
cr->set_source_rgb(0.92, 0.92, 0.92); // Revealed background (lighter gray)
}
} else {
if (is_hover) {
cr->set_source_rgb(0.75, 0.85, 1.0); // Hover light blue
} else {
// Gradient for unrevealed cells
auto pat = Cairo::LinearGradient::create(px, py, px + size, py + size);
pat->add_color_stop_rgba(0, 0.8, 0.8, 0.8, 1);
pat->add_color_stop_rgba(1, 0.7, 0.7, 0.7, 1);
cr->set_source(pat);
}
}
if (!revealed && !is_hover) cr->fill();
else cr->fill_preserve();
if (revealed || is_hover) {
// Border
cr->set_source_rgb(0.6, 0.6, 0.6);
cr->set_line_width(1.0);
cr->stroke();
}
// Content
if (cell.is_flagged) {
draw_flag(cr, px, py, size);
} else if (revealed) {
if (cell.is_bomb) {
draw_bomb(cr, px, py, size, cell.is_exploded);
} else if (cell.nearby_bombs > 0) {
draw_digit(cr, cell.nearby_bombs, px, py, size);
}
}
}
void BoardWidget::draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size) {
double cx = x + size / 2.0;
double cy = y + size / 2.0;
// Pole
cr->set_source_rgb(0.2, 0.2, 0.2);
cr->set_line_width(2.0);
cr->move_to(cx - size * 0.1, cy + size * 0.3);
cr->line_to(cx - size * 0.1, cy - size * 0.3);
cr->stroke();
// Flag
cr->set_source_rgb(0.9, 0.2, 0.2);
cr->move_to(cx - size * 0.1, cy - size * 0.3);
cr->line_to(cx + size * 0.25, cy - size * 0.15);
cr->line_to(cx - size * 0.1, cy);
cr->close_path();
cr->fill();
}
void BoardWidget::draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, bool exploded) {
double cx = x + size / 2.0;
double cy = y + size / 2.0;
double r = size * 0.25;
// Bomb body
auto pat = Cairo::RadialGradient::create(cx - r*0.3, cy - r*0.3, r*0.1, cx, cy, r);
pat->add_color_stop_rgba(0, 0.4, 0.4, 0.4, 1);
pat->add_color_stop_rgba(1, 0.1, 0.1, 0.1, 1);
cr->set_source(pat);
cr->arc(cx, cy, r, 0, 2 * M_PI);
cr->fill();
// Spikes/Fuse
cr->set_source_rgb(0.1, 0.1, 0.1);
cr->set_line_width(2.0);
cr->move_to(cx, cy - r);
cr->line_to(cx, cy - r - size * 0.1);
cr->stroke();
// Spark if exploded?
if (exploded) {
cr->set_source_rgb(1.0, 0.5, 0.0);
cr->arc(cx, cy - r - size * 0.1, size * 0.05, 0, 2 * M_PI);
cr->fill();
}
}
void BoardWidget::draw_digit(const Cairo::RefPtr<Cairo::Context>& cr, int number, double x, double y, double size) {
switch (number) {
case 1: cr->set_source_rgb(0.2, 0.4, 1.0); break; // Blue
case 2: cr->set_source_rgb(0.2, 0.6, 0.2); break; // Green
case 3: cr->set_source_rgb(0.9, 0.2, 0.2); break; // Red
case 4: cr->set_source_rgb(0.1, 0.1, 0.6); break; // Dark Blue
case 5: cr->set_source_rgb(0.6, 0.1, 0.1); break; // Maroon
case 6: cr->set_source_rgb(0.1, 0.6, 0.6); break; // Cyan
case 7: cr->set_source_rgb(0.1, 0.1, 0.1); break; // Black
case 8: cr->set_source_rgb(0.5, 0.5, 0.5); break; // Gray
}
cr->select_font_face("Sans", Cairo::ToyFontFace::Slant::NORMAL, Cairo::ToyFontFace::Weight::BOLD);
cr->set_font_size(size * 0.7); // Bigger font
Cairo::TextExtents extents;
std::string text = std::to_string(number);
cr->get_text_extents(text, extents);
cr->move_to(x + (size - extents.width) / 2 - extents.x_bearing,
y + (size - extents.height) / 2 - extents.y_bearing);
cr->show_text(text);
}
void BoardWidget::draw_particles(const Cairo::RefPtr<Cairo::Context>& cr) {
for (const auto& p : particles_) {
if (p.life <= 0) continue;
cr->set_source_rgba(p.r, p.g, p.b, p.life);
cr->rectangle(p.x, p.y, p.size, p.size);
cr->fill();
}
}

69
src/board_widget.hpp Normal file
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@@ -0,0 +1,69 @@
#pragma once
#include <gtkmm/drawingarea.h>
#include <gtkmm/gestureclick.h>
#include <gtkmm/eventcontrollermotion.h>
#include <gdkmm/texture.h>
#include <memory>
#include <vector>
#include <random>
#include "minefield.hpp"
struct Particle {
double x, y;
double vx, vy;
double life;
double r, g, b;
double size;
};
class BoardWidget : public Gtk::DrawingArea {
public:
BoardWidget();
virtual ~BoardWidget();
void set_minefield(std::shared_ptr<Minefield> field);
// Signal when state changes (for UI updates)
sigc::signal<void()> signal_state_changed;
// Animation
void start_confetti();
bool on_animation_tick(const Glib::RefPtr<Gdk::FrameClock>& clock);
bool process_animation(); // Internal helper
private:
void on_draw(const Cairo::RefPtr<Cairo::Context>& cr, int width, int height);
// Input handlers
void on_click_pressed(int n_press, double x, double y);
void on_right_click_pressed(int n_press, double x, double y);
void on_motion(double x, double y);
void on_leave();
// Helpers
std::pair<int, int> get_cell_at(double x, double y);
void draw_cell(const Cairo::RefPtr<Cairo::Context>& cr, int x, int y, double size, const Cell& cell);
void draw_digit(const Cairo::RefPtr<Cairo::Context>& cr, int number, double x, double y, double size);
void draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size);
void draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, bool exploded);
void draw_particles(const Cairo::RefPtr<Cairo::Context>& cr);
std::shared_ptr<Minefield> field_;
// State
double cell_size_ = 32.0;
double offset_x_ = 0;
double offset_y_ = 0;
int hover_x_ = -1;
int hover_y_ = -1;
// Particles
std::vector<Particle> particles_;
guint tick_id_ = 0;
// Controllers
Glib::RefPtr<Gtk::GestureClick> left_click_controller_;
Glib::RefPtr<Gtk::GestureClick> right_click_controller_;
Glib::RefPtr<Gtk::EventControllerMotion> motion_controller_;
};

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@@ -1,30 +1,8 @@
#include "MineField.hpp" #include "window.hpp"
#include <iostream> #include <gtkmm/application.h>
int main() { int main(int argc, char* argv[]) {
auto app = Gtk::Application::create("org.gtkmm.minesweeper");
MineField field(160,160, 100); return app->make_window_and_run<MainWindow>(argc, argv);
srand(time(NULL));
int x = rand() % 160;
int y = rand() % 160;
field.initBombs(x, y);
printf("Opened cell: %i %i\n", x, y);
printf("Neighboor bombs: %i\n", field.bombsNearby(x,y));
while(!field.isGameOver()) {
x = rand() % 160;
y = rand() % 160;
if(field.clearCell(x, y)) {
printf("Opened cell: %i %i\n", x, y);
printf("Neighboor bombs: %i\n", field.bombsNearby(x,y));
}
else {
printf("Bomb found in cell: %i %i\n", x, y);
}
}
} }

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@@ -1,141 +1,236 @@
#include "minefield.hpp" #include "minefield.hpp"
#include <random>
#include <algorithm>
#include <queue>
MineField::MineField(int cols, int rows, int mines): m_rows(rows), const GameDifficulty Minefield::DifficultyEasy = {"Beginner", 9, 9, 10};
m_cols(cols), const GameDifficulty Minefield::DifficultyMedium = {"Intermediate", 16, 16, 40};
m_totalMines(mines), const GameDifficulty Minefield::DifficultyHard = {"Expert", 30, 16, 99};
m_remainingFlags(mines), const GameDifficulty Minefield::DifficultyExpert = {"Master", 30, 20, 145};
m_openCells(0),
m_exploded(false) { Minefield::Minefield(int cols, int rows, int mines)
for(int i=0; i< m_cols*m_rows; i++) { : cols_(cols), rows_(rows), total_mines_(mines), remaining_flags_(mines) {
std::shared_ptr<Cell> cell = std::make_shared<Cell>(); cells_.resize(cols * rows);
m_cells.push_back(cell);
}
} }
void MineField::timerTick() { const Cell& Minefield::get_cell(int x, int y) const {
static const Cell invalid_cell;
auto start = std::chrono::system_clock::now(); if (x < 0 || x >= cols_ || y < 0 || y >= rows_) return invalid_cell;
return cells_[y * cols_ + x];
while((m_exploded == false) && (m_gameWon == false)) {
std::this_thread::sleep_for(std::chrono::milliseconds(200));
auto now = std::chrono::system_clock::now();
const auto duration = now - start;
std::chrono::milliseconds ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration);
m_time += ms.count();
timerSignal.emit(m_time);
start = std::chrono::system_clock::now();
}
//I should use std::duration to represent the time instead
} }
void MineField::initBombs(int x, int y) { std::chrono::milliseconds Minefield::get_elapsed_time() const {
if (state_ == GameState::Ready) return std::chrono::milliseconds(0);
auto end = (state_ == GameState::Playing) ? std::chrono::steady_clock::now() : end_time_;
return std::chrono::duration_cast<std::chrono::milliseconds>(end - start_time_);
}
int remainingMines = m_totalMines; void Minefield::generate_mines(int safe_x, int safe_y) {
int startPos = x + y * m_rows; std::vector<int> indices(cells_.size());
std::iota(indices.begin(), indices.end(), 0);
srand(time(NULL)); //initialize rand() // Remove safe zone (3x3 around click)
indices.erase(std::remove_if(indices.begin(), indices.end(), [&](int idx) {
int cx = idx % cols_;
int cy = idx / cols_;
return std::abs(cx - safe_x) <= 1 && std::abs(cy - safe_y) <= 1;
}), indices.end());
while(remainingMines > 0) { std::random_device rd;
int position = rand() % (m_cols * m_rows); std::mt19937 g(rd());
if(isBomb(position % m_cols, position / m_cols) || position == startPos) { std::shuffle(indices.begin(), indices.end(), g);
continue;
int placed = 0;
for (int idx : indices) {
if (placed >= total_mines_) break;
cells_[idx].is_bomb = true;
placed++;
} }
m_cells.at(position)->isBomb = true;
--remainingMines;
}
//init the timer to zero and start the timer thread // Precompute neighbors
m_time = 0; for (int y = 0; y < rows_; ++y) {
timerThread = std::thread(&MineField::timerTick, this); for (int x = 0; x < cols_; ++x) {
timerThread.detach(); //not sure if this is okay (better to call join() when I set the condition to stop the thread) if (!cells_[y * cols_ + x].is_bomb) {
cells_[y * cols_ + x].nearby_bombs = count_nearby_bombs(x, y);
}
}
}
} }
bool MineField::openCell(int x, int y) { int Minefield::count_nearby_bombs(int x, int y) const {
if(isBomb(x, y)) { int count = 0;
m_exploded = true; for (int dy = -1; dy <= 1; ++dy) {
gameOverSignal.emit(); for (int dx = -1; dx <= 1; ++dx) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx;
int ny = y + dy;
if (nx >= 0 && nx < cols_ && ny >= 0 && ny < rows_) {
if (cells_[ny * cols_ + nx].is_bomb) count++;
}
}
}
return count;
}
int Minefield::count_nearby_flags(int x, int y) const {
int count = 0;
for (int dy = -1; dy <= 1; ++dy) {
for (int dx = -1; dx <= 1; ++dx) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx;
int ny = y + dy;
if (nx >= 0 && nx < cols_ && ny >= 0 && ny < rows_) {
if (cells_[ny * cols_ + nx].is_flagged) count++;
}
}
}
return count;
}
bool Minefield::open_cell(int x, int y) {
if (state_ == GameState::Won || state_ == GameState::Lost) return false;
if (x < 0 || x >= cols_ || y < 0 || y >= rows_) return false;
Cell& cell = cells_[y * cols_ + x];
if (cell.is_flagged || cell.is_revealed) return false;
if (state_ == GameState::Ready) {
start_time_ = std::chrono::steady_clock::now();
state_ = GameState::Playing;
generate_mines(x, y);
}
if (cell.is_bomb) {
cell.is_exploded = true;
cell.is_revealed = true;
state_ = GameState::Lost;
end_time_ = std::chrono::steady_clock::now();
// Reveal all other bombs
for (auto& c : cells_) {
if (c.is_bomb && !c.is_flagged) c.is_revealed = true;
}
return true;
}
reveal_recursive(x, y);
check_win_condition();
return true;
}
void Minefield::reveal_recursive(int x, int y) {
// Non-recursive BFS to avoid stack overflow
std::vector<std::pair<int, int>> q;
q.reserve(cols_ * rows_);
q.push_back({x, y});
// Mark initial as revealed
if (!cells_[y * cols_ + x].is_revealed) {
cells_[y * cols_ + x].is_revealed = true;
revealed_count_++;
}
size_t head = 0;
while(head < q.size()){
auto [cx, cy] = q[head++];
Cell& current = cells_[cy * cols_ + cx];
if (current.nearby_bombs == 0) {
for (int dy = -1; dy <= 1; ++dy) {
for (int dx = -1; dx <= 1; ++dx) {
if (dx == 0 && dy == 0) continue;
int nx = cx + dx;
int ny = cy + dy;
if (nx >= 0 && nx < cols_ && ny >= 0 && ny < rows_) {
Cell& neighbor = cells_[ny * cols_ + nx];
if (!neighbor.is_revealed && !neighbor.is_flagged) {
neighbor.is_revealed = true;
revealed_count_++;
q.push_back({nx, ny});
}
}
}
}
}
}
}
bool Minefield::toggle_flag(int x, int y) {
if (state_ == GameState::Won || state_ == GameState::Lost) return false;
if (x < 0 || x >= cols_ || y < 0 || y >= rows_) return false;
Cell& cell = cells_[y * cols_ + x];
if (cell.is_revealed) return false;
if (cell.is_flagged) {
cell.is_flagged = false;
remaining_flags_++;
} else {
if (remaining_flags_ > 0) {
cell.is_flagged = true;
remaining_flags_--;
} else {
return false;
}
}
return true;
}
bool Minefield::chord_cell(int x, int y) {
if (state_ != GameState::Playing) return false;
if (x < 0 || x >= cols_ || y < 0 || y >= rows_) return false;
Cell& cell = cells_[y * cols_ + x];
if (!cell.is_revealed) return false;
if (cell.nearby_bombs == 0) return false;
if (count_nearby_flags(x, y) == cell.nearby_bombs) {
bool changed = false;
for (int dy = -1; dy <= 1; ++dy) {
for (int dx = -1; dx <= 1; ++dx) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx;
int ny = y + dy;
if (nx >= 0 && nx < cols_ && ny >= 0 && ny < rows_) {
Cell& neighbor = cells_[ny * cols_ + nx];
if (!neighbor.is_revealed && !neighbor.is_flagged) {
// Standard open logic
if (neighbor.is_bomb) {
neighbor.is_exploded = true;
neighbor.is_revealed = true;
state_ = GameState::Lost;
end_time_ = std::chrono::steady_clock::now();
// Reveal all bombs
for (auto& c : cells_) {
if (c.is_bomb && !c.is_flagged) c.is_revealed = true;
}
return true;
} else {
reveal_recursive(nx, ny);
changed = true;
}
}
}
}
}
check_win_condition();
return changed;
}
return false; return false;
}
setOpenCell(x, y);
if (bombsNearby(x, y) == 0) {
openNeighboorhood(x, y);
}
return true;
} }
void MineField::computeBombsNearby(int x, int y) { void Minefield::check_win_condition() {
int total = 0; if (state_ != GameState::Playing) return;
//compute bombs in neighboorhood
for(int i=-1; i<2; i++) { // Win if all non-bomb cells are revealed
for(int j=-1; j<2; j++) { int safe_cells = (cols_ * rows_) - total_mines_;
if(x+i >= 0 && x+i < m_cols && y+j >= 0 && y+j < m_rows) { if (revealed_count_ == safe_cells) {
if(isBomb(x+i, y+j)){ state_ = GameState::Won;
++total; end_time_ = std::chrono::steady_clock::now();
} remaining_flags_ = 0; // Visually satisfy flags
} // Flag all unflagged bombs
for (auto& c : cells_) {
if (c.is_bomb) c.is_flagged = true;
}
} }
}
m_cells.at(x + y * m_rows)->bombsNearby = total;
}
void MineField::openNeighboorhood(int x, int y) {
//compute bombs in neighboorhood
for(int i=-1; i<2; i++) {
for(int j=-1; j<2; j++) {
if(x+i >= 0 && x+i < m_cols && y+j >= 0 && y+j < m_rows) {
if((isOpened(x+i, y+j) == false) && (isBomb(x+i, y+j) == false)){
setOpenCell((x+i), (y+j));
if(bombsNearby(x+i, y+j) == 0) {
openNeighboorhood(x+i, y+j);
}
}
}
}
}
}
bool MineField::isOpened(int x, int y) {
return m_cells.at(x + y * m_rows)->isCleared;
}
bool MineField::isFlagged(int x, int y) {
return m_cells.at(x + y * m_rows)->isFlagged;
}
bool MineField::isBomb(int x, int y) {
return m_cells.at(x + y * m_rows)->isBomb;
}
int MineField::bombsNearby(int x, int y) {
if(m_cells.at(x + y * m_rows)->bombsNearby == -1) {
computeBombsNearby(x, y);
}
return m_cells.at(x + y * m_rows)->bombsNearby;
}
void MineField::setOpenCell(int x, int y) {
m_cells.at(x + y * m_rows)->isCleared = true;
openCellSignal.emit(x, y);
if((++m_openCells == (m_cols * m_rows - m_totalMines)) && (m_exploded == false)) {
m_gameWon = true;
gameWonSignal.emit();
}
}
bool MineField::toggleFlag(int x, int y) {
if(m_cells.at(x + y * m_rows)->isFlagged == true) {
m_cells.at(x + y * m_rows)->isFlagged = false;
++m_remainingFlags;
remainingFlagsSignal.emit(m_remainingFlags);
return true;
}
else if(m_remainingFlags > 0) {
m_cells.at(x + y * m_rows)->isFlagged = true;
--m_remainingFlags;
remainingFlagsSignal.emit(m_remainingFlags);
return true;
}
return false;
} }

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@@ -1,57 +1,76 @@
#pragma once #pragma once
#include <sigc++/signal.h>
#include <utility>
#include <vector> #include <vector>
#include <cstdlib>
#include <ctime>
#include <memory>
#include <thread>
#include <chrono> #include <chrono>
#include <random>
#include <algorithm>
#include <optional>
struct GameDifficulty {
std::string name;
int cols;
int rows;
int mines;
};
enum class GameState {
Ready,
Playing,
Won,
Lost
};
struct Cell { struct Cell {
bool isFlagged; bool is_bomb : 1 = false;
bool isCleared; bool is_flagged : 1 = false;
bool isBomb; bool is_revealed : 1 = false;
int bombsNearby; bool is_exploded : 1 = false; // The specific bomb that killed you
Cell(): isFlagged(false), isCleared(false), isBomb(false), bombsNearby(-1) {}; uint8_t nearby_bombs : 4 = 0;
}; };
class MineField { class Minefield {
std::vector<std::shared_ptr<Cell>> m_cells;
int m_rows;
int m_cols;
int m_totalMines;
int m_remainingFlags;
int m_openCells;
bool m_exploded;
bool m_gameWon;
size_t m_time;
std::thread timerThread;
void computeBombsNearby(int x, int y);
void openNeighboorhood(int x, int y);
void setOpenCell(int x, int y);
void timerTick();
public: public:
MineField(int cols, int rows, int mines); Minefield(int cols, int rows, int mines);
void initBombs(int x, int y);
bool isBomb(int x, int y);
bool isFlagged(int x, int y);
bool isOpened(int x, int y);
bool openCell(int x, int y);
int bombsNearby(int x, int y);
bool isGameOver() {return m_exploded; };
int getCols() {return m_cols; };
int getRows() {return m_rows; };
bool toggleFlag(int x, int y);
int getRemainingFlags() {return m_remainingFlags; };
int getTotalMines() {return m_totalMines; };
void startNewGame(int cols, int rows, int mines);
sigc::signal<void(int, int)> openCellSignal; // Core actions
sigc::signal<void(int)> remainingFlagsSignal; // Returns true if state changed
sigc::signal<void(void)> gameWonSignal; bool open_cell(int x, int y);
sigc::signal<void(void)> gameOverSignal; bool toggle_flag(int x, int y);
sigc::signal<void(unsigned int)> timerSignal; bool chord_cell(int x, int y);
// Getters
int cols() const { return cols_; }
int rows() const { return rows_; }
int total_mines() const { return total_mines_; }
int remaining_flags() const { return remaining_flags_; }
GameState state() const { return state_; }
const Cell& get_cell(int x, int y) const;
// Timing
std::chrono::milliseconds get_elapsed_time() const;
// Difficulty presets
static const GameDifficulty DifficultyEasy;
static const GameDifficulty DifficultyMedium;
static const GameDifficulty DifficultyHard;
static const GameDifficulty DifficultyExpert;
private:
void generate_mines(int safe_x, int safe_y);
void reveal_recursive(int x, int y);
void check_win_condition();
int count_nearby_flags(int x, int y) const;
int count_nearby_bombs(int x, int y) const;
int cols_;
int rows_;
int total_mines_;
int remaining_flags_;
int revealed_count_ = 0;
GameState state_ = GameState::Ready;
std::vector<Cell> cells_;
std::chrono::steady_clock::time_point start_time_;
std::chrono::steady_clock::time_point end_time_;
}; };

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@@ -1,302 +1,137 @@
#include "window.hpp" #include "window.hpp"
#include "gdkmm/texture.h" #include <iostream>
#include "sigc++/functors/mem_fun.h" #include <iomanip>
MainWindow::MainWindow() {
set_title("Minesweeper");
set_default_size(800, 600);
//} setup_header_bar();
// void MainWindow::ApplyStyles() { setup_board();
// // Load and apply the CSS file
// auto css_provider = Gtk::CssProvider::create();
// css_provider->load_from_path("style.css");
// Gtk::StyleContext::add_provider_for_display(Gdk::Display::get_default(), css_provider, GTK_STYLE_PROVIDER_PRIORITY_USER);
// }
void MainWindow::OnCellRightClick(int n_press, double n_x, double n_y, int index) { // Start initial game
(void)n_press, (void)n_x, (void)n_y; start_new_game(Minefield::DifficultyEasy);
int x = index % field.getCols();
int y = index / field.getCols();
int pos = x + y * field.getRows();
if(field.isOpened(x, y) == false) {
field.toggleFlag(x, y);
if(field.isFlagged(x, y)) {
auto imgflag = Gtk::make_managed<Gtk::Image>();
imgflag->set(m_textureFlag);
buttons.at(pos)->set_child(*imgflag);
buttons.at(pos)->set_active(true);
}
else {
buttons.at(pos)->unset_child();
buttons.at(pos)->queue_draw();
buttons.at(pos)->set_active(false);
}
}
} }
void MainWindow::updateFlagsLabel(int flags) { MainWindow::~MainWindow() {
Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", flags); timer_conn_.disconnect();
flagLabel.set_label(msg);
} }
// void MainWindow::OnNewButtonClick() {
// newGame = true;
// gameOver = false;
// for (auto &button : buttons) { void MainWindow::setup_header_bar() {
// button->set_active(false); set_titlebar(header_bar_);
// button->set_sensitive(true);
// button->set_label("");
// }
// //field->remainingFlags = MINES; // New Game Button
// Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", field->remainingFlags); btn_new_game_.set_label("New Game");
// flagLabel.set_label(msg); btn_new_game_.signal_clicked().connect([this]() {
start_new_game(current_difficulty_);
});
header_bar_.pack_start(btn_new_game_);
// if (clockConn.connected()) clockConn.disconnect(); // Difficulty Menu
// elapsedTime = 0; btn_difficulty_.set_label("Difficulty");
// clockConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::UpdateClockLabel), 100);
// }
box_difficulty_.set_orientation(Gtk::Orientation::VERTICAL);
box_difficulty_.set_margin(10);
box_difficulty_.set_spacing(5);
auto add_diff_btn = [&](const GameDifficulty& diff) {
auto* btn = Gtk::make_managed<Gtk::Button>(diff.name);
btn->signal_clicked().connect([this, diff]() {
start_new_game(diff);
btn_difficulty_.popdown();
});
box_difficulty_.append(*btn);
};
add_diff_btn(Minefield::DifficultyEasy);
add_diff_btn(Minefield::DifficultyMedium);
add_diff_btn(Minefield::DifficultyHard);
add_diff_btn(Minefield::DifficultyExpert);
void MainWindow::OnCellClick(int x, int y) { btn_difficulty_.set_popover(menu_difficulty_);
if (newGame) { menu_difficulty_.set_child(box_difficulty_);
field.initBombs(x, y); header_bar_.pack_start(btn_difficulty_);
newGame = false;
// Status Labels
lbl_flags_.set_margin_end(10);
lbl_time_.set_margin_end(10);
// Make them monospaced and bold
lbl_flags_.set_markup("<b>🚩 0</b>");
lbl_time_.set_markup("<b>⏱️ 00:00</b>");
header_bar_.pack_end(lbl_time_);
header_bar_.pack_end(lbl_flags_);
}
void MainWindow::setup_board() {
set_child(board_widget_);
board_widget_.signal_state_changed.connect(sigc::mem_fun(*this, &MainWindow::on_game_state_changed));
}
void MainWindow::start_new_game(const GameDifficulty& difficulty) {
current_difficulty_ = difficulty;
minefield_ = std::make_shared<Minefield>(difficulty.cols, difficulty.rows, difficulty.mines);
board_widget_.set_minefield(minefield_);
// Reset timer
timer_conn_.disconnect();
timer_conn_ = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::on_timer_tick), 100);
on_game_state_changed();
}
void MainWindow::on_game_state_changed() {
if (!minefield_) return;
// Update Flags
lbl_flags_.set_markup("<b>🚩 " + std::to_string(minefield_->remaining_flags()) + "</b>");
// Check Game Over
GameState state = minefield_->state();
if (state == GameState::Won || state == GameState::Lost) {
timer_conn_.disconnect();
show_game_over_dialog(state == GameState::Won);
} }
if(field.isFlagged(x, y)) { // Update timer immediately to reflect end time if stopped
buttons.at(x + y * field.getRows())->set_active(true); on_timer_tick();
}
else {
field.openCell(x, y);
if(field.isBomb(x, y)) {
openBombs();
}
}
} }
void MainWindow::openBombs() { bool MainWindow::on_timer_tick() {
for(int i=0; i < field.getCols() * field.getRows(); i++) { if (!minefield_) return true;
int x = i % field.getCols();
int y = i / field.getCols();
buttons.at(i)->set_sensitive(false); auto elapsed = minefield_->get_elapsed_time();
auto secs = std::chrono::duration_cast<std::chrono::seconds>(elapsed).count();
if(field.isBomb(x, y)) { int mm = secs / 60;
if(field.isFlagged(x, y)) { int ss = secs % 60;
auto imgFlagBomb = std::make_shared<Gtk::Image>();
imgFlagBomb->set(m_textureFlagBomb); char buf[32];
buttons.at(i)->set_child(*imgFlagBomb); snprintf(buf, sizeof(buf), "<b>⏱️ %02d:%02d</b>", mm, ss);
} lbl_time_.set_markup(buf);
else {
auto imgBomb = std::make_shared<Gtk::Image>(); return true; // Keep calling
imgBomb->set(m_textureBomb);
buttons.at(i)->set_child(*imgBomb);
}
buttons.at(i)->set_active(true);
}
}
} }
void MainWindow::updateCell(int x, int y) { void MainWindow::show_game_over_dialog(bool won) {
int pos = x + y * field.getRows(); auto dialog = Gtk::make_managed<Gtk::MessageDialog>(
if(field.isOpened(x, y)) { *this,
if (field.bombsNearby(x, y) > 0) { won ? "Congratulations!" : "Game Over",
switch(field.bombsNearby(x, y)) { false,
case 1: Gtk::MessageType::INFO,
buttons.at(pos)->get_style_context()->add_class("label-1"); Gtk::ButtonsType::OK,
break; true
case 2: );
buttons.at(pos)->get_style_context()->add_class("label-2");
break; dialog->set_secondary_text(won ? "You cleared the minefield!" : "Better luck next time.");
case 3: dialog->signal_response().connect([dialog, this](int response) {
buttons.at(pos)->get_style_context()->add_class("label-3"); dialog->hide();
break; if (response == Gtk::ResponseType::OK) {
case 4: // Optional: restart?
buttons.at(pos)->get_style_context()->add_class("label-4"); }
break; });
case 5:
buttons.at(pos)->get_style_context()->add_class("label-5"); dialog->show();
break;
case 6:
buttons.at(pos)->get_style_context()->add_class("label-6");
break;
case 7:
buttons.at(pos)->get_style_context()->add_class("label-7");
break;
case 8:
buttons.at(pos)->get_style_context()->add_class("label-8");
break;
}
buttons.at(pos)->set_label(Glib::ustring::format(field.bombsNearby(x, y)));
}
buttons.at(pos)->set_active(true);
buttons.at(pos)->set_sensitive(false);
}
}
// void MainWindow::ShowGameWonAnimation() {
// // Limit the number of confetti images to 10
// int confettiCount = 10;
// for (int i = 0; i < confettiCount; ++i) {
// Glib::signal_timeout().connect_once([this]() {
// auto confetti = Gtk::make_managed<Gtk::Image>();
// confetti->set_from_resource("/mineSweeper/confetti");
// // Randomize position on the grid or overlay.
// grid->attach(*confetti, rand() % COLS, rand() % COLS);
// grid->queue_draw();
// }, i * 100); // Add confetti with a delay of 100ms each
// }
// }
// bool MainWindow::AllCellsOpened()
// {
// for(int i=0; i<COLS * COLS; i++) {
// if (!buttons[i]->get_active())
// return false;
// }
// return true;
// }
void MainWindow::gameOver() {
clockSignalConn.disconnect();
//std::cout << "Signal gameOver emmited\n";
}
bool MainWindow::updateClockLabel()
{
++m_elapsedTime;
int deciseconds = m_elapsedTime % 10;
int seconds = (m_elapsedTime / 10) % 60;
int minutes = (m_elapsedTime /600) % 60;
Glib::ustring msg = Glib::ustring::compose("Elapsed time: %1:%2.%3", \
Glib::ustring::format(std::setfill(L'0'), std::setw(2), minutes), \
Glib::ustring::format(std::setfill(L'0'), std::setw(2), seconds), \
Glib::ustring::format(std::setfill(L'0'), std::setw(1), deciseconds));
clockLabel.set_label(msg);
return true;
}
MainWindow::MainWindow()
{
// ApplyStyles(); // Load the CSS file
m_elapsedTime = 0;
newGame = true;
set_title("MineSweeper");
set_default_size(400, 400);
set_resizable(false);
boxV = Gtk::Box(Gtk::Orientation::VERTICAL);
boxH = Gtk::Box(Gtk::Orientation::HORIZONTAL);
boxH.set_hexpand(true);
boxV.append(boxH);
boxH.set_expand(true);
Gtk::Label labelMines;
labelMines.set_margin_top(12);
labelMines.set_margin_start(12);
labelMines.set_label(Glib::ustring::compose("Total mines: %1", field.getTotalMines()));
//labelMines.set_hexpand(true);
Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", field.getRemainingFlags());
flagLabel = Gtk::Label(msg);
flagLabel.set_margin_top(12);
flagLabel.set_margin_start(12);
flagLabel.set_margin_end(12);
//flagLabel.set_hexpand(true);
clockLabel.set_margin_top(12);
clockLabel.set_margin_start(12);
clockLabel.set_margin_end(12);
clockLabel.set_hexpand(true);
Glib::ustring clockmsg = Glib::ustring::compose("Elapsed time: 00:00.0");
clockLabel.set_label(clockmsg);
boxH.append(labelMines);
boxH.append(clockLabel);
boxH.append(flagLabel);
//TODO check if it's okay to mix std::shared_ptr with Gdk::ptr
m_textureBomb = Gdk::Texture::create_from_resource("/minesweeper/bomb-solid");
m_textureFlag = Gdk::Texture::create_from_resource("/minesweeper/flag-solid");
m_textureFlagBomb = Gdk::Texture::create_from_resource("/minesweeper/flag-bomb");
// bombPix.set_from_resource("/minesweeper/bomb-solid");
auto css_provider = Gtk::CssProvider::create();
css_provider->load_from_data(
".label-1 { font-weight: bold; font-size: 1.5em; color: Blue; }\
.label-2 { font-weight: bold; font-size: 1.5em; color: Green; }\
.label-3 { font-weight: bold; font-size: 1.5em; color: Darkorange; }\
.label-4 { font-weight: bold; font-size: 1.5em; color: Purple; }\
.label-5 { font-weight: bold; font-size: 1.5em; color: Red; }\
.label-6 { font-weight: bold; font-size: 1.5em; color: Salmon; }\
.label-7 { font-weight: bold; font-size: 1.5em; color: Turquoise; }\
.label-8 { font-weight: bold; font-size: 1.5em; color: Magenta; }");
auto display = Gdk::Display::get_default();
Gtk::StyleContext::add_provider_for_display(display, css_provider, GTK_STYLE_PROVIDER_PRIORITY_USER);
for (int i = 0; i < field.getCols() * field.getRows(); i++) {
auto button = std::make_shared<Gtk::ToggleButton>();
button->set_size_request(50, 40);
button->set_sensitive(true);
button->set_active(false);
int x = i % field.getCols();
int y = i / field.getRows();
button->signal_clicked().connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::OnCellClick), x, y));
//button->get_style_context()->add_class("fixed-button");
auto gesture = Gtk::GestureClick::create();
gesture->set_button(3);
gesture->signal_released().connect(sigc::bind(sigc::mem_fun(*this, \
&MainWindow::OnCellRightClick), i));
button->add_controller(gesture);
buttons.push_back(button);
grid.attach(*button, x, y);
}
field.openCellSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateCell)));
field.remainingFlagsSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateFlagsLabel)));
field.gameOverSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::gameOver)));
//newGameButton.set_label("New");
//newGameButton.add_css_class("suggested-action");
//newGameButton.signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::OnNewButtonClick));
//optionButton.set_icon_name("open-menu");
//if (clockSignalConn.connected()) clockSignalConn.disconnect();
//elapsedTime = 0;
clockSignalConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::updateClockLabel), 100);
//}
//create the minefield
//field = new MineField(COLS, MINES);
//bar.pack_start(newGameButton);
//bar.pack_end(optionButton);
//grid.set_row_homogeneous(false);
//grid.set_column_homogeneous(false);
grid.set_margin(10);
//grid.set_vexpand(true);
//grid.set_hexpand(true);
// grid.set_fill(false);
boxV.append(grid);
this->set_titlebar(bar);
this->set_child(boxV);
}
int main(int argc, char **argv) {
auto app = Gtk::Application::create("eu.minesweeper");
return app->make_window_and_run<MainWindow>(argc, argv);
} }

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@@ -1,51 +1,40 @@
#pragma once #pragma once
#include "minefield.hpp"
#include <memory>
#include <gtkmm.h> #include <gtkmm.h>
#include <glibmm.h> #include <memory>
#include <gdkmm.h> #include "minefield.hpp"
#include <sigc++/sigc++.h> #include "board_widget.hpp"
#include <iomanip>
#include <iostream>
#define PROJECT_NAME "minesweeper" class MainWindow : public Gtk::ApplicationWindow {
public:
MainWindow();
~MainWindow() override;
private:
// UI Setup
void setup_header_bar();
void setup_board();
class MainWindow : public Gtk::Window // Actions
{ void start_new_game(const GameDifficulty& difficulty);
Gtk::Box boxV{Gtk::Orientation::VERTICAL}; void on_game_state_changed();
Gtk::Box boxH{Gtk::Orientation::HORIZONTAL}; bool on_timer_tick();
std::vector<std::shared_ptr<Gtk::ToggleButton>> buttons; void show_game_over_dialog(bool won);
Gtk::Grid grid;
Gtk::HeaderBar bar;
Gtk::Button newGameButton;
Gtk::Button optionButton;
Gtk::Label flagLabel;
Gtk::Label clockLabel;
MineField field {16, 16, 40};
int m_elapsedTime;
bool newGame;
std::shared_ptr<Gdk::Texture> m_textureBomb;
std::shared_ptr<Gdk::Texture> m_textureFlag;
std::shared_ptr<Gdk::Texture> m_textureFlagBomb;
void updateCell(int x, int y);
void openBombs();
void updateFlagsLabel(int flags);
bool updateClockLabel();
void gameWon();
void gameOver();
sigc::connection clockSignalConn;
// void OpenNearCells(int index);
// void Explode();xo
// bool AllCellsOpened();
public: // Widgets
MainWindow(); Gtk::HeaderBar header_bar_;
// void OnNewButtonClick(); Gtk::Button btn_new_game_;
void OnCellClick(int x, int y); Gtk::MenuButton btn_difficulty_;
void OnCellRightClick(int n_press, double n_x, double n_y, int index); Gtk::Popover menu_difficulty_;
// void ShowGameWonAnimation(); Gtk::Box box_difficulty_; // Content for popover
// void ApplyStyles();
// bool UpdateClockLabel(); Gtk::Label lbl_time_;
Gtk::Label lbl_flags_;
BoardWidget board_widget_;
// Game State
std::shared_ptr<Minefield> minefield_;
sigc::connection timer_conn_;
GameDifficulty current_difficulty_ = Minefield::DifficultyEasy;
}; };