cleaning up

This commit is contained in:
Bernardo Magri
2025-04-10 17:15:14 +01:00
parent 2a1d45f998
commit b5f75a29b7
6 changed files with 252 additions and 281 deletions

View File

@@ -11,6 +11,8 @@ res = gnome.compile_resources(
)
deps = dependency(['gtkmm-4.0', 'sigc++-3.0'])
src = ['src/window.cpp', 'src/window.hpp', 'src/minefield.hpp', 'src/minefield.cpp', res]
src = ['src/window.cpp', 'src/window.hpp', 'src/minefield.hpp', 'src/minefield.cpp',
'src/timer.hpp', 'src/timer.cpp', res]
exe = executable('minesweeper', src, dependencies : deps, install : true)

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@@ -1,30 +0,0 @@
#include "MineField.hpp"
#include <iostream>
int main() {
MineField field(160,160, 100);
srand(time(NULL));
int x = rand() % 160;
int y = rand() % 160;
field.initBombs(x, y);
printf("Opened cell: %i %i\n", x, y);
printf("Neighboor bombs: %i\n", field.bombsNearby(x,y));
while(!field.isGameOver()) {
x = rand() % 160;
y = rand() % 160;
if(field.clearCell(x, y)) {
printf("Opened cell: %i %i\n", x, y);
printf("Neighboor bombs: %i\n", field.bombsNearby(x,y));
}
else {
printf("Bomb found in cell: %i %i\n", x, y);
}
}
}

View File

@@ -1,166 +1,158 @@
#include "minefield.hpp"
#include <iostream>
MineField::MineField(int cols, int rows, int mines): m_rows(rows),
m_cols(cols),
m_totalMines(mines),
m_remainingFlags(mines),
m_openCells(0),
m_exploded(false) {
for(int i=0; i< m_cols*m_rows; i++) {
MineField::MineField(int cols, int rows, int mines) : m_rows(rows),
m_cols(cols),
m_totalMines(mines),
m_remainingFlags(mines),
m_openCells(0),
m_gameOver(false)
{
for (int i = 0; i < m_cols * m_rows; i++)
{
std::shared_ptr<Cell> cell = std::make_shared<Cell>();
m_cells.push_back(cell);
}
}
MineField::~MineField() {
if(m_timerRunning) {
stopTimer();
}
MineField::~MineField()
{
m_cells.clear();
}
void MineField::timerTick() {
auto start = std::chrono::system_clock::now();
while(m_timerRunning) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto now = std::chrono::system_clock::now();
const auto duration = now - start;
std::chrono::milliseconds ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration);
m_time += ms.count();
timerSignal.emit(m_time);
start = std::chrono::system_clock::now();
}
}
void MineField::startTimer() {
m_time = 0;
m_timerRunning = true;
m_timerThread = std::thread(&MineField::timerTick, this);
}
void MineField::stopTimer() {
m_timerRunning = false;
if(m_timerThread.joinable()) {
m_timerThread.join();
}
}
void MineField::initBombs(int x, int y) {
void MineField::initBombs(int x, int y)
{
int remainingMines = m_totalMines;
int startPos = x + y * m_rows;
srand(time(NULL)); //initialize rand()
srand(time(NULL)); // initialize rand()
while(remainingMines > 0) {
while (remainingMines > 0)
{
int position = rand() % (m_cols * m_rows);
if(isBomb(position % m_cols, position / m_cols) || position == startPos) {
if (isBomb(position % m_cols, position / m_cols) || position == startPos)
{
continue;
}
m_cells.at(position)->isBomb = true;
--remainingMines;
}
startTimer();
//init the timer to zero and start the timer thread
//timerThread.detach(); //not sure if this is okay (better to call join() when I set the condition to stop the thread)
}
bool MineField::openCell(int x, int y) {
if(isBomb(x, y)) {
m_exploded = true;
bool MineField::openCell(int x, int y)
{
if (isBomb(x, y))
{
m_gameOver = true;
gameOverSignal.emit();
stopTimer();
// stopTimer();
return false;
}
setOpenCell(x, y);
if (bombsNearby(x, y) == 0) {
if (bombsNearby(x, y) == 0)
{
openNeighboorhood(x, y);
}
return true;
}
void MineField::computeBombsNearby(int x, int y) {
int total = 0;
//compute bombs in neighboorhood
for(int i=-1; i<2; i++) {
for(int j=-1; j<2; j++) {
if(x+i >= 0 && x+i < m_cols && y+j >= 0 && y+j < m_rows) {
if(isBomb(x+i, y+j)){
++total;
}
void MineField::computeBombsNearby(int x, int y)
{
int total = 0;
// compute bombs in neighboorhood
for (int i = -1; i < 2; i++)
{
for (int j = -1; j < 2; j++)
{
if (x + i >= 0 && x + i < m_cols && y + j >= 0 && y + j < m_rows)
{
if (isBomb(x + i, y + j))
{
++total;
}
}
}
}
m_cells.at(x + y * m_rows)->bombsNearby = total;
}
void MineField::openNeighboorhood(int x, int y) {
//compute bombs in neighboorhood
for(int i=-1; i<2; i++) {
for(int j=-1; j<2; j++) {
if(x+i >= 0 && x+i < m_cols && y+j >= 0 && y+j < m_rows) {
if((isOpened(x+i, y+j) == false) && (isBomb(x+i, y+j) == false)){
setOpenCell((x+i), (y+j));
if(bombsNearby(x+i, y+j) == 0) {
openNeighboorhood(x+i, y+j);
}
}
void MineField::openNeighboorhood(int x, int y)
{
// compute bombs in neighboorhood
for (int i = -1; i < 2; i++)
{
for (int j = -1; j < 2; j++)
{
if (x + i >= 0 && x + i < m_cols && y + j >= 0 && y + j < m_rows)
{
if ((isOpened(x + i, y + j) == false) && (isBomb(x + i, y + j) == false))
{
setOpenCell((x + i), (y + j));
if (bombsNearby(x + i, y + j) == 0)
{
openNeighboorhood(x + i, y + j);
}
}
}
}
}
}
bool MineField::isOpened(int x, int y) {
bool MineField::isOpened(int x, int y)
{
return m_cells.at(x + y * m_rows)->isCleared;
}
bool MineField::isFlagged(int x, int y) {
bool MineField::isFlagged(int x, int y)
{
return m_cells.at(x + y * m_rows)->isFlagged;
}
bool MineField::isBomb(int x, int y) {
bool MineField::isBomb(int x, int y)
{
return m_cells.at(x + y * m_rows)->isBomb;
}
int MineField::bombsNearby(int x, int y) {
if(m_cells.at(x + y * m_rows)->bombsNearby == -1) {
int MineField::bombsNearby(int x, int y)
{
if (m_cells.at(x + y * m_rows)->bombsNearby == -1)
{
computeBombsNearby(x, y);
}
}
return m_cells.at(x + y * m_rows)->bombsNearby;
}
void MineField::setOpenCell(int x, int y) {
void MineField::setOpenCell(int x, int y)
{
m_cells.at(x + y * m_rows)->isCleared = true;
openCellSignal.emit(x, y);
++m_openCells;
checkGameWon();
}
void MineField::checkGameWon() {
if((m_openCells == (m_cols * m_rows - m_totalMines)) && (m_exploded == false) && (m_remainingFlags == 0)) {
void MineField::checkGameWon()
{
if ((m_openCells == (m_cols * m_rows - m_totalMines)) && (m_gameOver == false) && (m_remainingFlags == 0))
{
m_gameWon = true;
stopTimer();
gameWonSignal.emit();
}
std::cout << "Open cells: " << m_openCells << "\n" << "Remaining Flags: " << m_remainingFlags << "\n";
}
bool MineField::toggleFlag(int x, int y) {
if(m_cells.at(x + y * m_rows)->isFlagged == true) {
bool MineField::toggleFlag(int x, int y)
{
if (m_cells.at(x + y * m_rows)->isFlagged == true)
{
m_cells.at(x + y * m_rows)->isFlagged = false;
++m_remainingFlags;
remainingFlagsSignal.emit(m_remainingFlags);
return true;
}
else if(m_remainingFlags > 0) {
else if (m_remainingFlags > 0)
{
m_cells.at(x + y * m_rows)->isFlagged = true;
--m_remainingFlags;
remainingFlagsSignal.emit(m_remainingFlags);

View File

@@ -1,43 +1,35 @@
#pragma once
#include <atomic>
#include <sigc++/signal.h>
#include <utility>
#include <vector>
#include <cstdlib>
#include <ctime>
#include <cstdlib>
#include <memory>
#include <thread>
#include <chrono>
#include <sigc++/signal.h>
#include <vector>
struct Cell {
bool isFlagged;
bool isCleared;
bool isBomb;
int bombsNearby;
Cell(): isFlagged(false), isCleared(false), isBomb(false), bombsNearby(-1) {};
};
class MineField
{
struct Cell
{
bool isFlagged = false;
bool isCleared = false;
bool isBomb = false;
int bombsNearby = -1;
};
class MineField {
std::vector<std::shared_ptr<Cell>> m_cells;
int m_rows;
int m_cols;
int m_totalMines;
int m_remainingFlags;
int m_openCells;
bool m_exploded;
bool m_gameWon;
size_t m_time;
std::atomic_bool m_timerRunning;
std::thread m_timerThread;
int m_rows;
int m_cols;
int m_totalMines;
int m_remainingFlags;
int m_openCells;
bool m_gameOver;
bool m_gameWon;
void computeBombsNearby(int x, int y);
void openNeighboorhood(int x, int y);
void setOpenCell(int x, int y);
void checkGameWon();
void timerTick();
void startTimer();
void stopTimer();
public:
MineField(int cols, int rows, int mines);
~MineField();
@@ -47,18 +39,16 @@ public:
bool isOpened(int x, int y);
bool openCell(int x, int y);
int bombsNearby(int x, int y);
bool isGameOver() {return m_exploded; };
int getCols() {return m_cols; };
int getRows() {return m_rows; };
bool isGameOver() { return m_gameOver; };
int getCols() { return m_cols; };
int getRows() { return m_rows; };
bool toggleFlag(int x, int y);
int getRemainingFlags() {return m_remainingFlags; };
size_t getCurrentTime() {return m_time; };
int getTotalMines() {return m_totalMines; };
int getRemainingFlags() { return m_remainingFlags; };
int getTotalMines() { return m_totalMines; };
void startNewGame(int cols, int rows, int mines);
sigc::signal<void(int, int)> openCellSignal;
sigc::signal<void(int)> remainingFlagsSignal;
sigc::signal<void(void)> gameWonSignal;
sigc::signal<void(void)> gameOverSignal;
sigc::signal<void(size_t)> timerSignal;
sigc::signal<void(int, int)> openCellSignal;
sigc::signal<void(int)> remainingFlagsSignal;
sigc::signal<void(void)> gameWonSignal;
sigc::signal<void(void)> gameOverSignal;
};

View File

@@ -3,7 +3,6 @@
#include "sigc++/adaptors/bind.h"
#include "sigc++/functors/mem_fun.h"
//}
// void MainWindow::ApplyStyles() {
// // Load and apply the CSS file
@@ -12,21 +11,25 @@
// Gtk::StyleContext::add_provider_for_display(Gdk::Display::get_default(), css_provider, GTK_STYLE_PROVIDER_PRIORITY_USER);
// }
void MainWindow::OnCellRightClick(int n_press, double n_x, double n_y, int index) {
void MainWindow::OnCellRightClick(int n_press, double n_x, double n_y, int index)
{
(void)n_press, (void)n_x, (void)n_y;
int x = index % field.getCols();
int y = index / field.getCols();
int pos = x + y * field.getRows();
if(field.isOpened(x, y) == false) {
if (field.isOpened(x, y) == false)
{
field.toggleFlag(x, y);
if(field.isFlagged(x, y)) {
if (field.isFlagged(x, y))
{
auto imgflag = Gtk::make_managed<Gtk::Image>();
imgflag->set(m_textureFlag);
buttons.at(pos)->set_child(*imgflag);
buttons.at(pos)->set_active(true);
}
else {
else
{
buttons.at(pos)->unset_child();
buttons.at(pos)->queue_draw();
buttons.at(pos)->set_active(false);
@@ -34,7 +37,8 @@ void MainWindow::OnCellRightClick(int n_press, double n_x, double n_y, int index
}
}
void MainWindow::updateFlagsLabel(int flags) {
void MainWindow::updateFlagsLabel(int flags)
{
Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", flags);
flagLabel.set_label(msg);
}
@@ -57,78 +61,89 @@ void MainWindow::updateFlagsLabel(int flags) {
// clockConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::UpdateClockLabel), 100);
// }
void MainWindow::OnCellClick(int x, int y)
{
if (newGame)
{
field.initBombs(x, y);
newGame = false;
}
void MainWindow::OnCellClick(int x, int y) {
if (newGame) {
field.initBombs(x, y);
newGame = false;
if (field.isFlagged(x, y))
{
buttons.at(x + y * field.getRows())->set_active(true);
}
else
{
field.openCell(x, y);
if (field.isBomb(x, y))
{
openBombs();
}
}
}
if(field.isFlagged(x, y)) {
buttons.at(x + y * field.getRows())->set_active(true);
}
else {
field.openCell(x, y);
if(field.isBomb(x, y)) {
openBombs();
}
}
}
void MainWindow::openBombs() {
for(int i=0; i < field.getCols() * field.getRows(); i++) {
void MainWindow::openBombs()
{
for (int i = 0; i < field.getCols() * field.getRows(); i++)
{
int x = i % field.getCols();
int y = i / field.getCols();
buttons.at(i)->set_sensitive(false);
if(field.isBomb(x, y)) {
if(field.isFlagged(x, y)) {
auto imgFlagBomb = std::make_shared<Gtk::Image>();
imgFlagBomb->set(m_textureFlagBomb);
buttons.at(i)->set_child(*imgFlagBomb);
if (field.isBomb(x, y))
{
if (field.isFlagged(x, y))
{
auto imgFlagBomb = std::make_shared<Gtk::Image>();
imgFlagBomb->set(m_textureFlagBomb);
buttons.at(i)->set_child(*imgFlagBomb);
}
else {
auto imgBomb = std::make_shared<Gtk::Image>();
imgBomb->set(m_textureBomb);
buttons.at(i)->set_child(*imgBomb);
else
{
auto imgBomb = std::make_shared<Gtk::Image>();
imgBomb->set(m_textureBomb);
buttons.at(i)->set_child(*imgBomb);
}
buttons.at(i)->set_active(true);
}
}
}
void MainWindow::updateCell(int x, int y) {
void MainWindow::updateCell(int x, int y)
{
int pos = x + y * field.getRows();
if(field.isOpened(x, y)) {
if (field.bombsNearby(x, y) > 0) {
switch(field.bombsNearby(x, y)) {
if (field.isOpened(x, y))
{
if (field.bombsNearby(x, y) > 0)
{
switch (field.bombsNearby(x, y))
{
case 1:
buttons.at(pos)->get_style_context()->add_class("label-1");
break;
buttons.at(pos)->get_style_context()->add_class("label-1");
break;
case 2:
buttons.at(pos)->get_style_context()->add_class("label-2");
break;
buttons.at(pos)->get_style_context()->add_class("label-2");
break;
case 3:
buttons.at(pos)->get_style_context()->add_class("label-3");
break;
buttons.at(pos)->get_style_context()->add_class("label-3");
break;
case 4:
buttons.at(pos)->get_style_context()->add_class("label-4");
break;
buttons.at(pos)->get_style_context()->add_class("label-4");
break;
case 5:
buttons.at(pos)->get_style_context()->add_class("label-5");
break;
buttons.at(pos)->get_style_context()->add_class("label-5");
break;
case 6:
buttons.at(pos)->get_style_context()->add_class("label-6");
break;
buttons.at(pos)->get_style_context()->add_class("label-6");
break;
case 7:
buttons.at(pos)->get_style_context()->add_class("label-7");
break;
buttons.at(pos)->get_style_context()->add_class("label-7");
break;
case 8:
buttons.at(pos)->get_style_context()->add_class("label-8");
break;
buttons.at(pos)->get_style_context()->add_class("label-8");
break;
}
buttons.at(pos)->set_label(Glib::ustring::format(field.bombsNearby(x, y)));
}
@@ -150,7 +165,6 @@ void MainWindow::updateCell(int x, int y) {
// }
// }
// bool MainWindow::AllCellsOpened()
// {
// for(int i=0; i<COLS * COLS; i++) {
@@ -159,28 +173,30 @@ void MainWindow::updateCell(int x, int y) {
// }
// return true;
// }
void MainWindow::gameOver() {
//clockSignalConn.disconnect();
//std::cout << "Signal gameOver emmited\n";
void MainWindow::gameOver()
{
// clockSignalConn.disconnect();
// std::cout << "Signal gameOver emmited\n";
}
void MainWindow::updateClockLabel()
{
size_t time = field.getCurrentTime();
size_t time = 100; // field.getCurrentTime();
int deciseconds = (time / 100) % 10;
int deciseconds = (time / 100) % 10;
int seconds = (time / 1000) % 60;
int minutes = (time /60000) % 60;
Glib::ustring msg = Glib::ustring::compose("Elapsed time: %1:%2.%3", \
Glib::ustring::format(std::setfill(L'0'), std::setw(2), minutes), \
Glib::ustring::format(std::setfill(L'0'), std::setw(2), seconds), \
Glib::ustring::format(std::setfill(L'0'), std::setw(1), deciseconds));
int minutes = (time / 60000) % 60;
Glib::ustring msg = Glib::ustring::compose("Elapsed time: %1:%2.%3",
Glib::ustring::format(std::setfill(L'0'), std::setw(2), minutes),
Glib::ustring::format(std::setfill(L'0'), std::setw(2), seconds),
Glib::ustring::format(std::setfill(L'0'), std::setw(1), deciseconds));
clockLabel.set_label(msg);
}
void MainWindow::handleClockSig(size_t time) {
void MainWindow::handleClockSig(size_t time)
{
(void)time;
m_clockDispatch.emit();
}
@@ -198,7 +214,7 @@ MainWindow::MainWindow()
boxH = Gtk::Box(Gtk::Orientation::HORIZONTAL);
boxH.set_hexpand(true);
boxV.append(boxH);
boxH.set_expand(true);
@@ -206,34 +222,33 @@ MainWindow::MainWindow()
labelMines.set_margin_top(12);
labelMines.set_margin_start(12);
labelMines.set_label(Glib::ustring::compose("Total mines: %1", field.getTotalMines()));
//labelMines.set_hexpand(true);
// labelMines.set_hexpand(true);
Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", field.getRemainingFlags());
flagLabel = Gtk::Label(msg);
flagLabel.set_margin_top(12);
flagLabel.set_margin_start(12);
flagLabel.set_margin_end(12);
//flagLabel.set_hexpand(true);
// flagLabel.set_hexpand(true);
clockLabel.set_margin_top(12);
//clockLabel.set_margin_start(12);
//Clocklabel.set_margin_end(12);
// clockLabel.set_margin_start(12);
// Clocklabel.set_margin_end(12);
clockLabel.set_hexpand(true);
Glib::ustring clockmsg = Glib::ustring::compose("Elapsed time: 00:00.0");
clockLabel.set_label(clockmsg);
boxH.append(labelMines);
boxH.append(clockLabel);
boxH.append(flagLabel);
//TODO check if it's okay to mix std::shared_ptr with Gdk::ptr
// TODO check if it's okay to mix std::shared_ptr with Gdk::ptr
m_textureBomb = Gdk::Texture::create_from_resource("/minesweeper/bomb-solid");
m_textureFlag = Gdk::Texture::create_from_resource("/minesweeper/flag-solid");
m_textureFlagBomb = Gdk::Texture::create_from_resource("/minesweeper/flag-bomb");
// bombPix.set_from_resource("/minesweeper/bomb-solid");
auto css_provider = Gtk::CssProvider::create();
css_provider->load_from_data(
".label-1 { font-weight: bold; font-size: 1.5em; color: Blue; }\
@@ -244,11 +259,12 @@ MainWindow::MainWindow()
.label-6 { font-weight: bold; font-size: 1.5em; color: Salmon; }\
.label-7 { font-weight: bold; font-size: 1.5em; color: Turquoise; }\
.label-8 { font-weight: bold; font-size: 1.5em; color: Magenta; }");
auto display = Gdk::Display::get_default();
Gtk::StyleContext::add_provider_for_display(display, css_provider, GTK_STYLE_PROVIDER_PRIORITY_USER);
for (int i = 0; i < field.getCols() * field.getRows(); i++) {
for (int i = 0; i < field.getCols() * field.getRows(); i++)
{
auto button = std::make_shared<Gtk::ToggleButton>();
button->set_size_request(50, 40);
button->set_sensitive(true);
@@ -257,55 +273,57 @@ MainWindow::MainWindow()
int y = i / field.getRows();
button->signal_clicked().connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::OnCellClick), x, y));
//button->get_style_context()->add_class("fixed-button");
// button->get_style_context()->add_class("fixed-button");
auto gesture = Gtk::GestureClick::create();
gesture->set_button(3);
gesture->signal_released().connect(sigc::bind(sigc::mem_fun(*this, \
&MainWindow::OnCellRightClick), i));
gesture->signal_released().connect(sigc::bind(sigc::mem_fun(*this,
&MainWindow::OnCellRightClick),
i));
button->add_controller(gesture);
buttons.push_back(button);
grid.attach(*button, x, y);
}
field.openCellSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateCell)));
field.remainingFlagsSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateFlagsLabel)));
field.gameOverSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::gameOver)));
//newGameButton.set_label("New");
//newGameButton.add_css_class("suggested-action");
//newGameButton.signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::OnNewButtonClick));
// newGameButton.set_label("New");
// newGameButton.add_css_class("suggested-action");
// newGameButton.signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::OnNewButtonClick));
//optionButton.set_icon_name("open-menu");
// optionButton.set_icon_name("open-menu");
field.timerSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::handleClockSig)));
// field.timerSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::handleClockSig)));
m_clockDispatch.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateClockLabel)));
//field.timerSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateClockLabel)));
//if (clockSignalConn.connected()) clockSignalConn.disconnect();
//elapsedTime = 0;
//clockSignalConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::updateClockLabel), 100);
//}
//create the minefield
//field = new MineField(COLS, MINES);
// field.timerSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateClockLabel)));
// if (clockSignalConn.connected()) clockSignalConn.disconnect();
// elapsedTime = 0;
// clockSignalConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::updateClockLabel), 100);
// }
// create the minefield
// field = new MineField(COLS, MINES);
//bar.pack_start(newGameButton);
//bar.pack_end(optionButton);
//grid.set_row_homogeneous(false);
//grid.set_column_homogeneous(false);
// bar.pack_start(newGameButton);
// bar.pack_end(optionButton);
// grid.set_row_homogeneous(false);
// grid.set_column_homogeneous(false);
grid.set_margin(10);
//grid.set_vexpand(true);
//grid.set_hexpand(true);
// grid.set_fill(false);
// grid.set_vexpand(true);
// grid.set_hexpand(true);
// grid.set_fill(false);
boxV.append(grid);
this->set_titlebar(bar);
this->set_child(boxV);
}
int main(int argc, char **argv) {
auto app = Gtk::Application::create("eu.minesweeper");
int main(int argc, char **argv)
{
auto app = Gtk::Application::create("eu.bernardomagri.minesweeper");
return app->make_window_and_run<MainWindow>(argc, argv);
}

View File

@@ -12,10 +12,9 @@
#define PROJECT_NAME "minesweeper"
class MainWindow : public Gtk::Window
{
Gtk::Box boxV{Gtk::Orientation::VERTICAL};
Gtk::Box boxV{Gtk::Orientation::VERTICAL};
Gtk::Box boxH{Gtk::Orientation::HORIZONTAL};
std::vector<std::shared_ptr<Gtk::ToggleButton>> buttons;
Gtk::Grid grid;
@@ -24,7 +23,7 @@ class MainWindow : public Gtk::Window
Gtk::Button optionButton;
Gtk::Label flagLabel;
Gtk::Label clockLabel;
MineField field {16, 16, 1};
MineField field{16, 16, 1};
int m_elapsedTime;
bool newGame;
std::shared_ptr<Gdk::Texture> m_textureBomb;
@@ -39,16 +38,16 @@ class MainWindow : public Gtk::Window
void gameOver();
sigc::connection clockSignalConn;
Glib::Dispatcher m_clockDispatch;
// void OpenNearCells(int index);
// void Explode();xo
// bool AllCellsOpened();
// void OpenNearCells(int index);
// void Explode();xo
// bool AllCellsOpened();
public:
MainWindow();
// void OnNewButtonClick();
public:
MainWindow();
// void OnNewButtonClick();
void OnCellClick(int x, int y);
void OnCellRightClick(int n_press, double n_x, double n_y, int index);
// void ShowGameWonAnimation();
// void ApplyStyles();
// bool UpdateClockLabel();
// void ShowGameWonAnimation();
// void ApplyStyles();
// bool UpdateClockLabel();
};