docs: roadmap — menu system design: fuzzel dmenu dispatcher, themed from the JSON
Resolves the old Walker/Lua previews-vs-simplicity question in favor of fuzzel: already shipped, nested menus via dmenu mode, INI theme bakeable from theme-state.json like every other app. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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README.md
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README.md
@@ -230,7 +230,20 @@ workspaces · `Print` region screenshot.
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`tools/import-palettes.py <palettes-dir> themes/`.
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## Roadmap
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- We need to start creating a menu system (for apps launcher and for theme switching)
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- **Menu system** (apps launcher + theme switching + system actions), built
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on fuzzel — already shipped for SUPER+D/SUPER+T, dmenu mode does nested
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menus and per-entry icons, and its INI theme can be baked from
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theme-state.json like every other app:
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- `modules/home/fuzzel.nix`: colors/fonts from the theme JSON (today the
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launcher is the one surface that ignores the theme)
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- `nomarchy-menu` dispatcher script over `fuzzel --dmenu`, Omarchy-style
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nesting: Theme ▸ (apply/wallpaper) · Network ▸ nmtui · Bluetooth ▸
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blueman · Power ▸ lock/suspend/reboot/poweroff · Capture ▸ screenshot;
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actions delegate to nomarchy-theme-sync and friends
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- decision record: this resolves the old Walker/Lua question in favor of
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simplicity — no GTK4 launcher, no second theming pipeline, no image
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previews (instant `bg next` covers wallpaper browsing); the dispatcher
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owns the menu structure, so the renderer stays swappable
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- We need to add networkManager applet to waybar so user can easily connect to internet
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- **Faster switches:** move `backgrounds/` out of the flake source (the 86 MB
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re-copy on every state write is the main eval tax), then pre-built theme
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