Some GTK themes (and newer GTK versions) leave popover surfaces transparent. Add the canonical 'menu' class to both popovers and a theme-aware CSS override so the difficulty/leaderboard menus always draw an opaque background.
283 lines
10 KiB
C++
283 lines
10 KiB
C++
#include "window.hpp"
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#include <gdk/gdkkeysyms.h>
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#include <iostream>
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#include <iomanip>
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#include <algorithm>
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#include <cstdio>
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#include <chrono>
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namespace {
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std::string format_time(int secs) {
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char buf[16];
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snprintf(buf, sizeof(buf), "%02d:%02d", secs / 60, secs % 60);
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return buf;
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}
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} // namespace
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MainWindow::MainWindow() {
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set_title("NoMines");
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set_default_size(800, 600);
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setup_header_bar();
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setup_board();
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// Popovers: some GTK themes (and newer GTK versions) leave the popover
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// surface transparent unless the content opts in. Guarantee an opaque,
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// theme-aware background.
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auto popover_css = Gtk::CssProvider::create();
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popover_css->load_from_data(
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"popover.background > contents { background-color: @theme_bg_color; }");
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Gtk::StyleContext::add_provider_for_display(
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get_display(), popover_css, GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
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// Keyboard shortcuts
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auto key_controller = Gtk::EventControllerKey::create();
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key_controller->signal_key_pressed().connect([this](guint keyval, guint /*keycode*/, Gdk::ModifierType mods) {
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const Gdk::ModifierType none = Gdk::ModifierType(0);
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bool plain = (mods & Gdk::ModifierType::SHIFT_MASK) == none &&
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(mods & Gdk::ModifierType::CONTROL_MASK) == none &&
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(mods & Gdk::ModifierType::ALT_MASK) == none &&
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(mods & Gdk::ModifierType::META_MASK) == none;
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switch (keyval) {
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case GDK_KEY_r:
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if (plain) { start_new_game(current_difficulty_); return true; }
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break;
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case GDK_KEY_n:
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if ((mods & Gdk::ModifierType::CONTROL_MASK) != none) { start_new_game(current_difficulty_); return true; }
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break;
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case GDK_KEY_1:
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if (plain) { start_new_game(Minefield::DifficultyEasy); return true; }
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break;
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case GDK_KEY_2:
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if (plain) { start_new_game(Minefield::DifficultyMedium); return true; }
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break;
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case GDK_KEY_3:
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if (plain) { start_new_game(Minefield::DifficultyHard); return true; }
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break;
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case GDK_KEY_4:
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if (plain) { start_new_game(Minefield::DifficultyExpert); return true; }
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break;
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case GDK_KEY_l:
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if (plain) {
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if (menu_leaderboard_.get_visible()) menu_leaderboard_.popdown();
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else menu_leaderboard_.popup();
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return true;
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}
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break;
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}
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return false;
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}, false);
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add_controller(key_controller);
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// Start initial game
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start_new_game(Minefield::DifficultyEasy);
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}
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MainWindow::~MainWindow() {
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timer_conn_.disconnect();
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dialog_timeout_conn_.disconnect();
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}
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void MainWindow::setup_header_bar() {
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set_titlebar(header_bar_);
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// New Game Button
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btn_new_game_.set_label("New Game");
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btn_new_game_.signal_clicked().connect([this]() {
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start_new_game(current_difficulty_);
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});
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header_bar_.pack_start(btn_new_game_);
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// Difficulty Menu
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btn_difficulty_.set_label(Minefield::DifficultyEasy.name);
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box_difficulty_.set_orientation(Gtk::Orientation::VERTICAL);
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box_difficulty_.set_margin(10);
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box_difficulty_.set_spacing(5);
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auto group = Gtk::make_managed<Gtk::CheckButton>(Minefield::DifficultyEasy.name);
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group->add_css_class("radio");
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group->signal_toggled().connect([this, group]() {
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if (!group->get_active()) return;
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start_new_game(Minefield::DifficultyEasy);
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btn_difficulty_.popdown();
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});
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box_difficulty_.append(*group);
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difficulty_buttons_.emplace_back(Minefield::DifficultyEasy, group);
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auto add_diff_btn = [&](const GameDifficulty& diff) {
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auto* btn = Gtk::make_managed<Gtk::CheckButton>(diff.name);
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btn->add_css_class("radio");
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btn->set_group(*group);
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btn->signal_toggled().connect([this, btn, diff]() {
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if (!btn->get_active()) return; // Only react when this one is chosen
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start_new_game(diff);
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btn_difficulty_.popdown();
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});
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box_difficulty_.append(*btn);
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difficulty_buttons_.emplace_back(diff, btn);
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};
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add_diff_btn(Minefield::DifficultyMedium);
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add_diff_btn(Minefield::DifficultyHard);
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add_diff_btn(Minefield::DifficultyExpert);
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group->set_active(true);
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btn_difficulty_.set_popover(menu_difficulty_);
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menu_difficulty_.set_child(box_difficulty_);
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menu_difficulty_.add_css_class("menu");
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header_bar_.pack_start(btn_difficulty_);
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// Leaderboard
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btn_leaderboard_.set_label("Leaderboard");
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box_leaderboard_.set_orientation(Gtk::Orientation::VERTICAL);
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box_leaderboard_.set_margin(10);
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box_leaderboard_.set_spacing(4);
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btn_leaderboard_.set_popover(menu_leaderboard_);
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menu_leaderboard_.set_child(box_leaderboard_);
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menu_leaderboard_.add_css_class("menu");
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menu_leaderboard_.signal_show().connect(sigc::mem_fun(*this, &MainWindow::refresh_leaderboard));
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header_bar_.pack_start(btn_leaderboard_);
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// Status Labels
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lbl_flags_.set_margin_end(10);
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lbl_time_.set_margin_end(10);
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// Monospaced and bold so the numbers don't jitter
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lbl_flags_.set_markup("<b><tt>Flags: 0</tt></b>");
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lbl_time_.set_markup("<b><tt>Time: 00:00</tt></b>");
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header_bar_.pack_end(lbl_time_);
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header_bar_.pack_end(lbl_flags_);
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}
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void MainWindow::refresh_leaderboard() {
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while (auto* child = box_leaderboard_.get_first_child()) {
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box_leaderboard_.remove(*child);
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}
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auto* title = Gtk::make_managed<Gtk::Label>();
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title->set_markup("<b>Best Times</b>");
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box_leaderboard_.append(*title);
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for (const auto& diff : {Minefield::DifficultyEasy, Minefield::DifficultyMedium,
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Minefield::DifficultyHard, Minefield::DifficultyExpert}) {
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auto* row = Gtk::make_managed<Gtk::Label>();
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row->set_xalign(0.0f);
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auto best = leaderboard_.best_time(diff.name);
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std::string time_str = best ? format_time(*best) : "—";
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row->set_text(diff.name + ": " + time_str);
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box_leaderboard_.append(*row);
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}
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}
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void MainWindow::setup_board() {
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// Minimum size so the largest board (30x20, Master) fits at the 16px
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// cell floor even when tiled very small.
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board_widget_.set_size_request(520, 360);
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set_child(board_widget_);
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board_widget_.signal_state_changed.connect(sigc::mem_fun(*this, &MainWindow::on_game_state_changed));
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}
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void MainWindow::start_new_game(const GameDifficulty& difficulty) {
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current_difficulty_ = difficulty;
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// Reflect the active difficulty in the menu button and popover
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btn_difficulty_.set_label(difficulty.name);
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for (const auto& [diff, btn] : difficulty_buttons_) {
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btn->set_active(diff.name == difficulty.name);
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}
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// Cancel any pending game-over dialog from the finished game
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dialog_timeout_conn_.disconnect();
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minefield_ = std::make_shared<Minefield>(difficulty.cols, difficulty.rows, difficulty.mines);
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board_widget_.set_minefield(minefield_);
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// Size the window to fit the board at a comfortable cell size.
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// Ignored once the user has resized the window (or under a tiling WM).
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int w = difficulty.cols * 36 + 160;
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int h = difficulty.rows * 36 + 200; // Extra height for the header bar
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set_default_size(std::clamp(w, 480, 1280), std::clamp(h, 420, 1000));
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// Reset timer
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timer_conn_.disconnect();
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timer_conn_ = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::on_timer_tick), 100);
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on_game_state_changed();
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}
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void MainWindow::on_game_state_changed() {
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if (!minefield_) return;
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// Update Flags
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lbl_flags_.set_markup("<b><tt>Flags: " + std::to_string(minefield_->remaining_flags()) + "</tt></b>");
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// Check Game Over
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GameState state = minefield_->state();
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bool new_best = false;
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int secs = 0;
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if (state == GameState::Won || state == GameState::Lost) {
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timer_conn_.disconnect();
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if (state == GameState::Won) {
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secs = std::chrono::duration_cast<std::chrono::seconds>(minefield_->get_elapsed_time()).count();
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new_best = leaderboard_.record(current_difficulty_.name, secs);
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}
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show_game_over_dialog(state == GameState::Won, new_best, secs);
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}
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// Update timer immediately to reflect end time if stopped
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on_timer_tick();
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}
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bool MainWindow::on_timer_tick() {
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if (!minefield_) return true;
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auto elapsed = minefield_->get_elapsed_time();
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auto secs = std::chrono::duration_cast<std::chrono::seconds>(elapsed).count();
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lbl_time_.set_markup("<b><tt>Time: " + format_time(secs) + "</tt></b>");
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return true; // Keep calling
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}
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void MainWindow::show_game_over_dialog(bool won, bool new_best, int seconds) {
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// Delay so the win animation/board state is visible before the modal
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// dialog covers it.
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if (dialog_timeout_conn_.connected()) return;
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dialog_timeout_conn_ = Glib::signal_timeout().connect([this, won, new_best, seconds]() {
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dialog_timeout_conn_.disconnect();
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// A new game may have started while the dialog was pending
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if (!minefield_ || minefield_->state() == GameState::Ready) return false;
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// Reuse a single dialog instance: creating a new make_managed dialog
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// per game over leaks (it's never added to a container, so it's never
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// freed).
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if (!game_over_dialog_) {
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game_over_dialog_ = Gtk::make_managed<Gtk::MessageDialog>(
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*this, "", false,
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Gtk::MessageType::INFO,
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Gtk::ButtonsType::OK,
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true
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);
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game_over_dialog_->signal_response().connect([this](int response) {
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game_over_dialog_->hide();
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if (response == Gtk::ResponseType::OK) {
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start_new_game(current_difficulty_);
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}
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});
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}
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game_over_dialog_->set_title(won ? "Congratulations!" : "Game Over");
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game_over_dialog_->set_message(won ? "Congratulations!" : "Game Over");
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std::string secondary = won
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? "You cleared the minefield in " + format_time(seconds) +
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(new_best ? " — new best time!" : ".")
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: "Better luck next time.";
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game_over_dialog_->set_secondary_text(secondary);
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game_over_dialog_->show();
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return false; // One-shot
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}, 1500);
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}
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