Release 1.0.0: rename to NoMines, add leaderboard, theme support and release metadata

- Rename app/binary/app-id to nomines (io.github.bemagri.nomines), config dir
  moves to ~/.config/nomines with legacy path fallback
- Add persistent best-time leaderboard (Glib::KeyFile)
- Theme-aware board following system light/dark preference
- Beveled 3D cells, confetti win animation, keyboard shortcuts,
  right-click chording, per-difficulty window sizing
- Add AppStream metainfo, validate desktop file and metainfo via meson tests
- Fix license metadata to GPL-3.0-or-later and real homepage
This commit is contained in:
2026-08-01 14:06:43 +01:00
parent 2456814295
commit 2dbf64a2e8
19 changed files with 737 additions and 152 deletions
+6
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@@ -1,5 +1,6 @@
# Build directories
build/
build-*/
_build/
bin/
lib/
@@ -37,6 +38,7 @@ obj/
*.exe
*.out
*.app
nomines
minesweeper
# CMake and build system
@@ -141,8 +143,12 @@ $RECYCLE.BIN/
*.gresource
# Leaderboard and config files
.config/nomines/
.config/minesweeper/
#MacOS files
.cache/
.DS_Store
# direnv
.direnv/
+41
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@@ -0,0 +1,41 @@
# AGENTS.md
GTK4/gtkmm4 Minesweeper clone ("NoMines") in C++20, built with Meson. ~800 lines total.
## Build & run
```bash
meson setup build # or reuse existing build/
meson compile -C build
./build/nomines
```
- Dev deps come from the Nix flake via direnv (`.envrc` uses `use flake`); `nix develop` works standalone.
- Alternative: `nix build` / `nix run`.
- No unit tests; two optional release-validation tests (desktop file + AppStream metainfo via `desktop-file-validate`/`appstreamcli`) are auto-added when those tools exist.
- `build/compile_commands.json` exists for clangd (it's gitignored, regenerate with `meson setup --wipe build` if stale).
- WARNING: flake builds only see git-tracked files. New source files must be `git add`ed before `nix build` works.
## Architecture
- `src/minefield.*` — pure game logic, no GTK: `Minefield` (board state, flag counting, chording), `Cell` bitfield, `GameDifficulty` presets, `GameState` enum.
- `src/board_widget.*``Gtk::DrawingArea`; all rendering is hand-drawn Cairo primitives (draw_cell/draw_digit/draw_flag/draw_bomb), input via `Gtk::GestureClick` + `EventControllerMotion`, confetti particle animation on win (frame-rate independent via `Gdk::FrameClock`).
- `src/window.*``Gtk::ApplicationWindow` with HeaderBar, difficulty popover (radio-style `CheckButton`s), leaderboard popover, timer; owns the `shared_ptr<Minefield>` and swaps it on new game. Keyboard shortcuts via `Gtk::EventControllerKey` (R/Ctrl+N new game, 1-4 difficulties, L leaderboard).
- `src/leaderboard.*` — persistent best times per difficulty via `Glib::KeyFile` at `~/.config/nomines/leaderboard.ini` (recorded on win, shown in a header-bar popover; falls back to the pre-1.0 `~/.config/minesweeper/` path for migration). NOTE: uses the glibmm 2.80 refcounted `KeyFile::create()` API and gtkmm 4.14 `CheckButton` (a `Widget`+`Actionable`, not a `Button` — use `signal_toggled()` + `get_active()`, and `set_group(CheckButton&)`).
- glibmm 2.80 quirk: `SignalProxy<R(T...)>::connect()` (non-void return signals like `signal_key_pressed`) requires the `after` bool explicitly — `connect(slot, false)`. Void signals default it to true.
- `src/main.cpp` — single `Gtk::Application` (`io.github.bemagri.nomines`); `make_window_and_run<MainWindow>`.
## Release
- Version `1.0.0` is stamped in FOUR places: `meson.build`, `flake.nix`, `default.nix`, and the `<releases>` entry in `resources/io.github.bemagri.nomines.metainfo.xml`. Bump all four together.
- Release sanity: `nix build .` (validates the flake), `desktop-file-validate` + `appstreamcli validate --no-net` on the resources (wired up as meson tests).
- The metainfo screenshot URL points at `raw.githubusercontent.com/bemagri/nomines/main/...` — it 404s until the repo is published; replace if the repo moves.
## Gotchas
- `resources/gresource.xml` + the `gnome.compile_resources` step in `meson.build` compile unused code: the app never loads these SVGs/textures (the `confetti.png` is also unused). All art is Cairo-drawn. Don't extend the GResource to implement visual features; draw with Cairo instead.
- README's feature list is mostly accurate but not trustworthy in detail; verify against code. (An older `leaderboard.txt` CSV may linger in `~/.config/minesweeper/` from a previous experiment — the app now uses `~/.config/nomines/leaderboard.ini`.)
- Code style: snake_case methods/fields, trailing `_` on private members, `#pragma once`, nested-struct headers. C++20 stdlib only, no third-party libs beyond gtkmm/sigc++.
- Board colors are theme-aware: `BoardWidget::resolve_palette()` maps GTK CSS named colors (`theme_bg_color`, `theme_base_color`, ...) to a light/dark palette each draw. Don't hardcode light grays in `draw_*` helpers; thread the `Palette` through instead.
- Meson source list is explicit in `meson.build` — new source files must be added there.
- `.direnv/` and `build*/` are gitignored; flake builds require files to be committed/tracked.
+22 -14
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@@ -1,16 +1,18 @@
# MineSweeper
# NoMines
A modern GTK4/C++ implementation of the classic Minesweeper game with multiple difficulty levels, customizable board sizes, animations, and a leaderboard system.
A modern GTK4/gtkmm implementation of the classic Minesweeper game with multiple difficulty levels, a persistent leaderboard, keyboard shortcuts, and light/dark theme support.
![Game Screenshot](screenshots/screen1.png)
## Features
- Multiple difficulty levels: Beginner, Intermediate, Expert, and Master
- Custom board size and mine count configuration
- Win/lose animations
- Persistent leaderboard to track best scores
- Modern GTK4 user interface
- Persistent leaderboard tracking the best time per difficulty
- Follows the system light/dark theme
- Win/lose animations, including a confetti win celebration
- Keyboard shortcuts: `R` / `Ctrl+N` new game, `1``4` difficulty, `L` leaderboard
- Right-click chording on revealed cells
- Modern GTK4 user interface with client-side decorations
- Modern C++20 implementation
## Building from Source
@@ -52,8 +54,8 @@ sudo pacman -S base-devel meson ninja gtkmm-4.0 libsigc++-3.0
Clone the repository:
```bash
git clone https://github.com/username/minesweeper.git
cd minesweeper
git clone https://github.com/bemagri/nomines
cd nomines
```
Configure and build with Meson:
@@ -66,7 +68,7 @@ meson compile -C build
Run the game:
```bash
./build/minesweeper
./build/nomines
```
### Installing
@@ -82,14 +84,20 @@ meson install -C build
If you use the Nix package manager, you can build and run the application with:
```bash
nix-build
./result/bin/minesweeper
nix build
./result/bin/nomines
```
Or install it with:
Or run it directly from the flake:
```bash
nix-env -i -f .
nix run
```
The Nix flake also provides a development shell with all dependencies:
```bash
nix develop
```
## Contributing
@@ -98,4 +106,4 @@ Contributions are welcome! Please feel free to submit a Pull Request.
## License
This project is licensed under the MIT License - see the LICENSE file for details.
This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.
+7 -7
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@@ -11,15 +11,15 @@
}:
stdenv.mkDerivation rec {
pname = "minesweeper";
version = "0.2.0";
pname = "nomines";
version = "1.0.0";
src = ./.;
# If you want to use fetchFromGitHub instead:
# src = fetchFromGitHub {
# owner = "username";
# repo = "minesweeper";
# owner = "bemagri";
# repo = "nomines";
# rev = "v${version}";
# hash = "sha256-0000000000000000000000000000000000000000000=";
# };
@@ -39,10 +39,10 @@ stdenv.mkDerivation rec {
meta = with lib; {
description = "Modern Minesweeper game with GTK4 interface";
homepage = "https://github.com/username/minesweeper";
license = licenses.mit;
homepage = "https://github.com/bemagri/nomines";
license = licenses.gpl3Plus;
platforms = platforms.linux;
maintainers = with maintainers; [ /* your name here */ ];
mainProgram = "minesweeper";
mainProgram = "nomines";
};
}
+6 -6
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@@ -18,8 +18,8 @@
{
# Main package
packages.default = pkgs.stdenv.mkDerivation rec {
pname = "minesweeper";
version = "0.1";
pname = "nomines";
version = "1.0.0";
src = self;
strictDeps = true;
@@ -53,18 +53,18 @@
'';
meta = with pkgs.lib; {
description = "A simple GTKmm4 Minesweeper game";
homepage = "https://example.org/minesweeper";
description = "NoMines - a modern GTK4 Minesweeper game";
homepage = "https://github.com/bemagri/nomines";
license = licenses.gpl3Plus;
platforms = platforms.linux;
mainProgram = "minesweeper";
mainProgram = "nomines";
};
};
# nix run support
apps.${system}.default = {
type = "app";
program = "${self.packages.${system}.default}/bin/minesweeper";
program = "${self.packages.${system}.default}/bin/nomines";
};
# Dev shell for hacking
+27 -6
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@@ -1,5 +1,5 @@
project('minesweeper', 'cpp',
version : '0.2.0',
project('nomines', 'cpp',
version : '1.0.0',
default_options : ['warning_level=3', 'cpp_std=c++20'])
gnome = import('gnome')
@@ -25,24 +25,45 @@ src = [
'src/minefield.cpp',
'src/board_widget.hpp',
'src/board_widget.cpp',
'src/leaderboard.hpp',
'src/leaderboard.cpp',
res
]
# Executable
executable('minesweeper',
executable('nomines',
src,
dependencies : deps,
install : true
)
# Install icons
# Install icon
install_data(
'resources/minesweeper.svg',
'resources/nomines.svg',
install_dir: join_paths(get_option('datadir'), 'icons/hicolor/scalable/apps')
)
# Install desktop file
install_data(
'resources/org.gtkmm.minesweeper.desktop',
'resources/io.github.bemagri.nomines.desktop',
install_dir: join_paths(get_option('datadir'), 'applications')
)
# Install AppStream metadata
install_data(
'resources/io.github.bemagri.nomines.metainfo.xml',
install_dir: join_paths(get_option('datadir'), 'metainfo')
)
# Release validation (best-effort, only when the tools are installed)
desktop_file_validate = find_program('desktop-file-validate', required: false)
if desktop_file_validate.found()
test('validate-desktop', desktop_file_validate,
args: ['resources/io.github.bemagri.nomines.desktop'])
endif
appstreamcli = find_program('appstreamcli', required: false)
if appstreamcli.found()
test('validate-metainfo', appstreamcli,
args: ['validate', '--no-net', 'resources/io.github.bemagri.nomines.metainfo.xml'])
endif
+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/minesweeper">
<gresource prefix="/io/github/bemagri/nomines">
<file alias="bomb-solid">bomb-solid.svg</file>
<file alias="explosion-solid">explosion-solid.svg</file>
<file alias="flag-regular">flag-regular.svg</file>
@@ -1,10 +1,10 @@
[Desktop Entry]
Name=MineSweeper
Name=NoMines
GenericName=Minesweeper Game
Comment=Classic minesweeper game with modern GTK UI
Keywords=game;puzzle;mine;
Exec=minesweeper
Icon=minesweeper
Exec=nomines
Icon=nomines
Terminal=false
Type=Application
Categories=Game;LogicGame;
@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>io.github.bemagri.nomines</id>
<name>NoMines</name>
<summary>A classic minesweeper game with a modern GTK4 interface</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<developer id="io.github.bemagri">
<name>Bernardo Magri</name>
</developer>
<description>
<p>NoMines is a modern, theme-aware implementation of the classic Minesweeper game, built with GTK4 and gtkmm.</p>
<p>Features:</p>
<ul>
<li>Four difficulty levels, from Beginner to Master</li>
<li>Persistent leaderboard of best times per difficulty</li>
<li>Follows the system light/dark theme</li>
<li>Keyboard shortcuts, right-click chording, and a confetti win animation</li>
</ul>
</description>
<launchable type="desktop-id">io.github.bemagri.nomines.desktop</launchable>
<url type="homepage">https://github.com/bemagri/nomines</url>
<url type="bugtracker">https://github.com/bemagri/nomines/issues</url>
<screenshots>
<screenshot type="default">
<caption>NoMines in action on a Beginner board</caption>
<image type="source">https://raw.githubusercontent.com/bemagri/nomines/main/screenshots/screen1.png</image>
</screenshot>
</screenshots>
<releases>
<release version="1.0.0" date="2026-08-01">
<description>
<p>First public release.</p>
<ul>
<li>Four difficulty presets with per-difficulty default window sizing</li>
<li>Persistent best-time leaderboard</li>
<li>Theme-aware board that follows the system light/dark preference</li>
<li>Keyboard shortcuts (R, Ctrl+N, 1-4, L) and right-click chording</li>
<li>Confetti win animation and game-over dialog with new-record notice</li>
</ul>
</description>
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-cartoon">none</content_attribute>
<content_attribute id="social-chat">none</content_attribute>
<content_attribute id="social-info">none</content_attribute>
<content_attribute id="social-audio">none</content_attribute>
<content_attribute id="social-location">none</content_attribute>
<content_attribute id="social-contacts">none</content_attribute>
</content_rating>
</component>

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+251 -63
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@@ -1,7 +1,55 @@
#include "board_widget.hpp"
#include <gtkmm/stylecontext.h>
#include <gdkmm/frameclock.h>
#include <iostream>
#include <cmath>
#include <random>
#include <string>
#include <utility>
#include <algorithm>
namespace {
Gdk::RGBA make_rgba(double r, double g, double b, double a = 1.0) {
Gdk::RGBA c;
c.set_red(r);
c.set_green(g);
c.set_blue(b);
c.set_alpha(a);
return c;
}
Gdk::RGBA rgba_lerp(const Gdk::RGBA& a, const Gdk::RGBA& b, double t) {
return make_rgba(
a.get_red() + (b.get_red() - a.get_red()) * t,
a.get_green() + (b.get_green() - a.get_green()) * t,
a.get_blue() + (b.get_blue() - a.get_blue()) * t,
a.get_alpha() + (b.get_alpha() - a.get_alpha()) * t);
}
double rgba_luminance(const Gdk::RGBA& c) {
return 0.299 * c.get_red() + 0.587 * c.get_green() + 0.114 * c.get_blue();
}
Gdk::RGBA rgba_lighten(const Gdk::RGBA& c, double t) {
return make_rgba(
c.get_red() + (1.0 - c.get_red()) * t,
c.get_green() + (1.0 - c.get_green()) * t,
c.get_blue() + (1.0 - c.get_blue()) * t,
c.get_alpha());
}
Gdk::RGBA rgba_darken(const Gdk::RGBA& c, double t) {
return make_rgba(
c.get_red() * (1.0 - t),
c.get_green() * (1.0 - t),
c.get_blue() * (1.0 - t),
c.get_alpha());
}
void set_source(const Cairo::RefPtr<Cairo::Context>& cr, const Gdk::RGBA& c) {
cr->set_source_rgba(c.get_red(), c.get_green(), c.get_blue(), c.get_alpha());
}
} // namespace
BoardWidget::BoardWidget() {
set_hexpand(true);
@@ -37,6 +85,8 @@ BoardWidget::~BoardWidget() {
void BoardWidget::set_minefield(std::shared_ptr<Minefield> field) {
field_ = field;
particles_.clear();
hover_x_ = -1;
hover_y_ = -1;
if (tick_id_ > 0) {
remove_tick_callback(tick_id_);
tick_id_ = 0;
@@ -46,25 +96,45 @@ void BoardWidget::set_minefield(std::shared_ptr<Minefield> field) {
void BoardWidget::start_confetti() {
particles_.clear();
last_frame_time_us_ = 0;
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> pos_dist(0.0, 1.0); // Relative to window
std::uniform_real_distribution<> vel_dist(-2.0, 2.0);
std::uniform_real_distribution<> color_dist(0.0, 1.0);
std::uniform_real_distribution<> size_dist(3.0, 8.0);
std::uniform_real_distribution<> pos_x(0.0, 1.0);
std::uniform_real_distribution<> pos_y(0.0, 0.4);
std::uniform_real_distribution<> vel_x(-250.0, 250.0);
std::uniform_real_distribution<> vel_y(-300.0, 150.0); // Burst upward first
std::uniform_real_distribution<> angle(0.0, 2.0 * M_PI);
std::uniform_real_distribution<> vrot(-5.0, 5.0);
std::uniform_real_distribution<> size_dist(4.0, 10.0);
std::uniform_real_distribution<> phase_dist(0.0, 2.0 * M_PI);
std::uniform_real_distribution<> life_dist(2.5, 4.0);
std::uniform_int_distribution<> color_idx(0, 7);
std::uniform_int_distribution<> shape(0, 3);
// Classic confetti palette
static constexpr double palette[8][3] = {
{0.91, 0.20, 0.20}, {0.20, 0.55, 0.90}, {0.30, 0.80, 0.30},
{0.95, 0.80, 0.20}, {0.95, 0.55, 0.15}, {0.65, 0.30, 0.85},
{0.95, 0.40, 0.70}, {0.35, 0.85, 0.85}};
int w = get_width();
int h = get_height();
for (int i = 0; i < 200; ++i) {
for (int i = 0; i < 250; ++i) {
const auto& c = palette[color_idx(gen)];
particles_.push_back({
pos_dist(gen) * w,
pos_dist(gen) * h * 0.5, // Start from top half
vel_dist(gen),
vel_dist(gen) + 2.0, // Fall down
1.0, // Life
color_dist(gen), color_dist(gen), color_dist(gen),
size_dist(gen)
pos_x(gen) * w,
pos_y(gen) * h,
vel_x(gen),
vel_y(gen),
angle(gen),
vrot(gen),
1.0, // life
life_dist(gen), // lifetime (seconds)
c[0], c[1], c[2],
size_dist(gen),
phase_dist(gen),
shape(gen) == 0 // 1 in 4 are circles
});
}
@@ -76,28 +146,44 @@ void BoardWidget::start_confetti() {
}
bool BoardWidget::on_animation_tick(const Glib::RefPtr<Gdk::FrameClock>& clock) {
return process_animation(); // Overload
// Frame-rate independent animation from real elapsed time
gint64 now = clock->get_frame_time();
double dt = (last_frame_time_us_ > 0) ? (now - last_frame_time_us_) / 1e6 : 1.0 / 60.0;
last_frame_time_us_ = now;
dt = std::min(dt, 0.1); // Clamp long pauses (e.g. drag under a dialog)
return process_animation(dt);
}
bool BoardWidget::process_animation() {
if (particles_.empty()) return false;
bool BoardWidget::process_animation(double dt) {
if (particles_.empty()) {
tick_id_ = 0;
return false;
}
constexpr double gravity = 800.0; // px/s^2
constexpr double terminal_v = 550.0; // px/s
constexpr double sway_freq = 18.0; // rad/s
constexpr double sway_amp = 60.0; // px/s
bool alive = false;
for (auto& p : particles_) {
p.x += p.vx;
p.y += p.vy;
p.vy += 0.1; // Gravity
p.life -= 0.01;
p.life -= dt / p.lifetime;
if (p.life <= 0) continue;
if (p.life > 0) alive = true;
p.vy = std::min(p.vy + gravity * dt, terminal_v);
p.x += (p.vx + sway_amp * std::sin(p.phase + (1.0 - p.life) * sway_freq)) * dt;
p.y += p.vy * dt;
p.rotation += p.vrot * dt;
}
std::erase_if(particles_, [](const Particle& p) { return p.life <= 0; });
if (particles_.empty()) tick_id_ = 0;
queue_draw();
return alive;
return !particles_.empty();
}
std::pair<int, int> BoardWidget::get_cell_at(double x, double y) {
if (!field_) return {-1, -1};
if (!field_ || cell_size_ <= 0) return {-1, -1};
// Use stored metrics from last draw
if (x < offset_x_ || x >= offset_x_ + field_->cols() * cell_size_ ||
@@ -110,7 +196,7 @@ std::pair<int, int> BoardWidget::get_cell_at(double x, double y) {
return {cx, cy};
}
void BoardWidget::on_click_pressed(int n_press, double x, double y) {
void BoardWidget::on_click_pressed(int /*n_press*/, double x, double y) {
if (!field_) return;
auto [cx, cy] = get_cell_at(x, y);
if (cx == -1) return;
@@ -131,13 +217,25 @@ void BoardWidget::on_click_pressed(int n_press, double x, double y) {
}
}
void BoardWidget::on_right_click_pressed(int n_press, double x, double y) {
void BoardWidget::on_right_click_pressed(int /*n_press*/, double x, double y) {
if (!field_) return;
auto [cx, cy] = get_cell_at(x, y);
if (cx == -1) return;
if (field_->toggle_flag(cx, cy)) {
bool changed = false;
const Cell& cell = field_->get_cell(cx, cy);
if (cell.is_revealed) {
// Classic behavior: right-click chords a revealed number cell
changed = field_->chord_cell(cx, cy);
} else {
changed = field_->toggle_flag(cx, cy);
}
if (changed) {
signal_state_changed.emit();
if (field_->state() == GameState::Won) {
start_confetti();
}
queue_draw();
}
}
@@ -149,17 +247,75 @@ void BoardWidget::on_motion(double x, double y) {
hover_y_ = cy;
queue_draw();
}
bool over = cx != -1;
if (over != cursor_pointer_) {
cursor_pointer_ = over;
if (over) {
set_cursor(Gdk::Cursor::create("pointer"));
} else {
set_cursor(Glib::ustring{});
}
}
}
void BoardWidget::on_leave() {
hover_x_ = -1;
hover_y_ = -1;
if (cursor_pointer_) {
cursor_pointer_ = false;
set_cursor(Glib::ustring{});
}
queue_draw();
}
BoardWidget::Palette BoardWidget::resolve_palette() {
Palette p;
auto style = get_style_context();
Gdk::RGBA bg, fg, base, sel;
bool has_bg = style->lookup_color("theme_bg_color", bg);
bool has_fg = style->lookup_color("theme_fg_color", fg);
bool has_base = style->lookup_color("theme_base_color", base);
bool has_sel = style->lookup_color("theme_selected_bg_color", sel);
bool dark = has_bg && rgba_luminance(bg) < 0.45;
if (!has_bg) bg = make_rgba(dark ? 0.12 : 0.95, dark ? 0.12 : 0.95, dark ? 0.12 : 0.95);
if (!has_fg) fg = make_rgba(dark ? 0.88 : 0.1, dark ? 0.88 : 0.1, dark ? 0.88 : 0.1);
if (!has_base) base = make_rgba(dark ? 0.16 : 0.92, dark ? 0.16 : 0.92, dark ? 0.16 : 0.92);
if (!has_sel) sel = make_rgba(0.25, 0.5, 1.0);
p.bg = bg;
p.revealed = base;
p.unrevealed_a = rgba_lerp(base, fg, 0.10);
p.unrevealed_b = rgba_lerp(base, fg, 0.20);
p.bevel_light = rgba_lighten(p.unrevealed_a, 0.55);
p.bevel_dark = rgba_darken(p.unrevealed_a, 0.45);
p.sunken = rgba_darken(base, 0.25);
p.sunken_light = rgba_lighten(base, 0.20);
p.hover = rgba_lerp(base, sel, 0.55);
p.shadow = make_rgba(0, 0, 0, dark ? 0.35 : 0.12);
p.flag_pole = rgba_lerp(base, fg, 0.75);
// Classic 1-8 digit colors, brightened for dark themes
static const double light_digits[8][3] = {
{0.2, 0.4, 1.0}, {0.2, 0.6, 0.2}, {0.9, 0.2, 0.2}, {0.1, 0.1, 0.6},
{0.6, 0.1, 0.1}, {0.1, 0.6, 0.6}, {0.1, 0.1, 0.1}, {0.5, 0.5, 0.5}};
static const double dark_digits[8][3] = {
{0.45, 0.65, 1.0}, {0.45, 0.85, 0.5}, {1.0, 0.42, 0.42}, {0.62, 0.62, 1.0},
{1.0, 0.5, 0.35}, {0.4, 0.85, 0.85}, {0.85, 0.85, 0.9}, {0.72, 0.72, 0.75}};
for (int i = 0; i < 8; ++i) {
const auto& c = dark ? dark_digits[i] : light_digits[i];
p.digits[i] = make_rgba(c[0], c[1], c[2]);
}
return p;
}
void BoardWidget::on_draw(const Cairo::RefPtr<Cairo::Context>& cr, int width, int height) {
Palette pal = resolve_palette();
// Background
cr->set_source_rgb(0.95, 0.95, 0.95);
set_source(cr, pal.bg);
cr->paint();
if (field_) {
@@ -184,13 +340,13 @@ void BoardWidget::on_draw(const Cairo::RefPtr<Cairo::Context>& cr, int width, in
cr->translate(offset_x_, offset_y_);
// Shadow for the board
cr->set_source_rgba(0.0, 0.0, 0.0, 0.1);
set_source(cr, pal.shadow);
cr->rectangle(5, 5, board_w_px, board_h_px);
cr->fill();
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
draw_cell(cr, x, y, cell_size_, field_->get_cell(x, y));
draw_cell(cr, x, y, cell_size_, field_->get_cell(x, y), pal);
}
}
cr->restore();
@@ -201,61 +357,80 @@ void BoardWidget::on_draw(const Cairo::RefPtr<Cairo::Context>& cr, int width, in
}
}
void BoardWidget::draw_cell(const Cairo::RefPtr<Cairo::Context>& cr, int x, int y, double size, const Cell& cell) {
void BoardWidget::draw_cell(const Cairo::RefPtr<Cairo::Context>& cr, int x, int y, double size, const Cell& cell, const Palette& pal) {
double px = x * size;
double py = y * size;
bool is_hover = (x == hover_x_ && y == hover_y_ && field_->state() == GameState::Playing);
bool revealed = cell.is_revealed;
double lw = std::clamp(size * 0.12, 1.0, 4.0);
// Base shape
cr->rectangle(px, py, size, size);
bool is_hover = (x == hover_x_ && y == hover_y_ && field_->state() == GameState::Playing);
bool revealed = cell.is_revealed;
if (revealed) {
if (cell.is_exploded) {
cr->set_source_rgb(0.9, 0.3, 0.3); // Red background
cr->fill();
} else {
cr->set_source_rgb(0.92, 0.92, 0.92); // Revealed background (lighter gray)
set_source(cr, pal.revealed);
cr->fill();
// Sunken bevel: dark top/left, light bottom/right
set_source(cr, pal.sunken);
cr->rectangle(px, py, size, lw * 0.5);
cr->fill();
cr->rectangle(px, py, lw * 0.5, size);
cr->fill();
set_source(cr, pal.sunken_light);
cr->rectangle(px, py + size - lw * 0.5, size, lw * 0.5);
cr->fill();
cr->rectangle(px + size - lw * 0.5, py, lw * 0.5, size);
cr->fill();
}
} else {
if (is_hover) {
cr->set_source_rgb(0.75, 0.85, 1.0); // Hover light blue
set_source(cr, pal.hover); // Hover highlight
} else {
// Gradient for unrevealed cells
auto pat = Cairo::LinearGradient::create(px, py, px + size, py + size);
pat->add_color_stop_rgba(0, 0.8, 0.8, 0.8, 1);
pat->add_color_stop_rgba(1, 0.7, 0.7, 0.7, 1);
pat->add_color_stop_rgba(0, pal.unrevealed_a.get_red(), pal.unrevealed_a.get_green(), pal.unrevealed_a.get_blue(), pal.unrevealed_a.get_alpha());
pat->add_color_stop_rgba(1, pal.unrevealed_b.get_red(), pal.unrevealed_b.get_green(), pal.unrevealed_b.get_blue(), pal.unrevealed_b.get_alpha());
cr->set_source(pat);
}
}
if (!revealed && !is_hover) cr->fill();
else cr->fill_preserve();
cr->fill();
if (revealed || is_hover) {
// Border
cr->set_source_rgb(0.6, 0.6, 0.6);
cr->set_line_width(1.0);
cr->stroke();
// Raised bevel: light top/left, dark bottom/right
set_source(cr, pal.bevel_light);
cr->rectangle(px, py, size, lw);
cr->fill();
cr->rectangle(px, py, lw, size);
cr->fill();
set_source(cr, pal.bevel_dark);
cr->rectangle(px, py + size - lw, size, lw);
cr->fill();
cr->rectangle(px + size - lw, py, lw, size);
cr->fill();
}
// Content
if (cell.is_flagged) {
draw_flag(cr, px, py, size);
draw_flag(cr, px, py, size, pal);
} else if (revealed) {
if (cell.is_bomb) {
draw_bomb(cr, px, py, size, cell.is_exploded);
draw_bomb(cr, px, py, size, cell.is_exploded, pal);
} else if (cell.nearby_bombs > 0) {
draw_digit(cr, cell.nearby_bombs, px, py, size);
draw_digit(cr, cell.nearby_bombs, px, py, size, pal);
}
}
}
void BoardWidget::draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size) {
void BoardWidget::draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, const Palette& pal) {
double cx = x + size / 2.0;
double cy = y + size / 2.0;
// Pole
cr->set_source_rgb(0.2, 0.2, 0.2);
set_source(cr, pal.flag_pole);
cr->set_line_width(2.0);
cr->move_to(cx - size * 0.1, cy + size * 0.3);
cr->line_to(cx - size * 0.1, cy - size * 0.3);
@@ -268,9 +443,16 @@ void BoardWidget::draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, d
cr->line_to(cx - size * 0.1, cy);
cr->close_path();
cr->fill();
// Pole cap and base
cr->set_source_rgb(0.2, 0.2, 0.2);
cr->arc(cx - size * 0.1, cy - size * 0.3, size * 0.04, 0, 2 * M_PI);
cr->fill();
cr->rectangle(cx - size * 0.14, cy + size * 0.3, size * 0.08, size * 0.07);
cr->fill();
}
void BoardWidget::draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, bool exploded) {
void BoardWidget::draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, bool exploded, const Palette& pal) {
double cx = x + size / 2.0;
double cy = y + size / 2.0;
double r = size * 0.25;
@@ -283,8 +465,13 @@ void BoardWidget::draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, d
cr->arc(cx, cy, r, 0, 2 * M_PI);
cr->fill();
// Specular highlight
cr->set_source_rgba(1.0, 1.0, 1.0, 0.35);
cr->arc(cx - r * 0.35, cy - r * 0.35, r * 0.28, 0, 2 * M_PI);
cr->fill();
// Spikes/Fuse
cr->set_source_rgb(0.1, 0.1, 0.1);
set_source(cr, pal.flag_pole);
cr->set_line_width(2.0);
cr->move_to(cx, cy - r);
cr->line_to(cx, cy - r - size * 0.1);
@@ -298,16 +485,9 @@ void BoardWidget::draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, d
}
}
void BoardWidget::draw_digit(const Cairo::RefPtr<Cairo::Context>& cr, int number, double x, double y, double size) {
switch (number) {
case 1: cr->set_source_rgb(0.2, 0.4, 1.0); break; // Blue
case 2: cr->set_source_rgb(0.2, 0.6, 0.2); break; // Green
case 3: cr->set_source_rgb(0.9, 0.2, 0.2); break; // Red
case 4: cr->set_source_rgb(0.1, 0.1, 0.6); break; // Dark Blue
case 5: cr->set_source_rgb(0.6, 0.1, 0.1); break; // Maroon
case 6: cr->set_source_rgb(0.1, 0.6, 0.6); break; // Cyan
case 7: cr->set_source_rgb(0.1, 0.1, 0.1); break; // Black
case 8: cr->set_source_rgb(0.5, 0.5, 0.5); break; // Gray
void BoardWidget::draw_digit(const Cairo::RefPtr<Cairo::Context>& cr, int number, double x, double y, double size, const Palette& pal) {
if (number >= 1 && number <= 8) {
set_source(cr, pal.digits[number - 1]);
}
cr->select_font_face("Sans", Cairo::ToyFontFace::Slant::NORMAL, Cairo::ToyFontFace::Weight::BOLD);
@@ -326,7 +506,15 @@ void BoardWidget::draw_particles(const Cairo::RefPtr<Cairo::Context>& cr) {
for (const auto& p : particles_) {
if (p.life <= 0) continue;
cr->set_source_rgba(p.r, p.g, p.b, p.life);
cr->rectangle(p.x, p.y, p.size, p.size);
cr->save();
cr->translate(p.x, p.y);
cr->rotate(p.rotation);
if (p.circle) {
cr->arc(0, 0, p.size * 0.5, 0, 2 * M_PI);
} else {
cr->rectangle(-p.size * 0.5, -p.size * 0.3, p.size, p.size * 0.6);
}
cr->fill();
cr->restore();
}
}
+32 -9
View File
@@ -3,7 +3,7 @@
#include <gtkmm/drawingarea.h>
#include <gtkmm/gestureclick.h>
#include <gtkmm/eventcontrollermotion.h>
#include <gdkmm/texture.h>
#include <gdkmm/rgba.h>
#include <memory>
#include <vector>
#include <random>
@@ -12,9 +12,14 @@
struct Particle {
double x, y;
double vx, vy;
double life;
double rotation;
double vrot;
double life; // 1.0 -> 0.0
double lifetime; // seconds
double r, g, b;
double size;
double phase; // sway phase
bool circle;
};
class BoardWidget : public Gtk::DrawingArea {
@@ -30,23 +35,39 @@ public:
// Animation
void start_confetti();
bool on_animation_tick(const Glib::RefPtr<Gdk::FrameClock>& clock);
bool process_animation(); // Internal helper
bool process_animation(double dt); // Internal helper
private:
void on_draw(const Cairo::RefPtr<Cairo::Context>& cr, int width, int height);
// Input handlers
void on_click_pressed(int n_press, double x, double y);
void on_right_click_pressed(int n_press, double x, double y);
void on_click_pressed(int /*n_press*/, double x, double y);
void on_right_click_pressed(int /*n_press*/, double x, double y);
void on_motion(double x, double y);
void on_leave();
// Helpers
struct Palette {
Gdk::RGBA bg;
Gdk::RGBA revealed;
Gdk::RGBA unrevealed_a;
Gdk::RGBA unrevealed_b;
Gdk::RGBA bevel_light;
Gdk::RGBA bevel_dark;
Gdk::RGBA sunken;
Gdk::RGBA sunken_light;
Gdk::RGBA hover;
Gdk::RGBA shadow;
Gdk::RGBA flag_pole;
Gdk::RGBA digits[8];
};
Palette resolve_palette();
std::pair<int, int> get_cell_at(double x, double y);
void draw_cell(const Cairo::RefPtr<Cairo::Context>& cr, int x, int y, double size, const Cell& cell);
void draw_digit(const Cairo::RefPtr<Cairo::Context>& cr, int number, double x, double y, double size);
void draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size);
void draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, bool exploded);
void draw_cell(const Cairo::RefPtr<Cairo::Context>& cr, int x, int y, double size, const Cell& cell, const Palette& pal);
void draw_digit(const Cairo::RefPtr<Cairo::Context>& cr, int number, double x, double y, double size, const Palette& pal);
void draw_flag(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, const Palette& pal);
void draw_bomb(const Cairo::RefPtr<Cairo::Context>& cr, double x, double y, double size, bool exploded, const Palette& pal);
void draw_particles(const Cairo::RefPtr<Cairo::Context>& cr);
std::shared_ptr<Minefield> field_;
@@ -57,10 +78,12 @@ private:
double offset_y_ = 0;
int hover_x_ = -1;
int hover_y_ = -1;
bool cursor_pointer_ = false;
// Particles
std::vector<Particle> particles_;
guint tick_id_ = 0;
gint64 last_frame_time_us_ = 0;
// Controllers
Glib::RefPtr<Gtk::GestureClick> left_click_controller_;
+67
View File
@@ -0,0 +1,67 @@
#include "leaderboard.hpp"
#include <glibmm/fileutils.h>
#include <glibmm/keyfile.h>
#include <glibmm/miscutils.h>
#include <glib.h>
namespace {
std::string file_path() {
return Glib::build_filename(
Glib::get_user_config_dir(), "nomines", "leaderboard.ini");
}
} // namespace
void Leaderboard::load() {
if (loaded_) return;
loaded_ = true;
// Migrate scores from pre-1.0 builds that stored them under minesweeper/
auto path = file_path();
auto legacy = Glib::build_filename(
Glib::get_user_config_dir(), "minesweeper", "leaderboard.ini");
if (!Glib::file_test(path, Glib::FileTest::EXISTS) &&
Glib::file_test(legacy, Glib::FileTest::EXISTS)) {
path = legacy;
}
try {
auto kf = Glib::KeyFile::create();
kf->load_from_file(path);
for (const auto& group : kf->get_groups()) {
if (kf->has_key(group, "best")) {
times_[group.raw()] = kf->get_integer(group, "best");
}
}
} catch (const Glib::Error&) {
// No file yet or unreadable — start with an empty leaderboard
}
}
bool Leaderboard::record(const std::string& difficulty, int seconds) {
load();
auto it = times_.find(difficulty);
if (it != times_.end() && it->second <= seconds) return false;
times_[difficulty] = seconds;
save();
return true;
}
std::optional<int> Leaderboard::best_time(const std::string& difficulty) const {
auto it = times_.find(difficulty);
if (it == times_.end()) return std::nullopt;
return it->second;
}
void Leaderboard::save() {
auto kf = Glib::KeyFile::create();
for (const auto& [difficulty, seconds] : times_) {
kf->set_integer(difficulty, "best", seconds);
}
try {
auto dir = Glib::path_get_dirname(file_path());
g_mkdir_with_parents(dir.c_str(), 0700);
kf->save_to_file(file_path());
} catch (const Glib::Error&) {
// Best-effort persistence; a failed save is not fatal
}
}
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include <map>
#include <optional>
#include <string>
// Persistent best times, stored as a GKeyFile under the user config dir:
// ~/.config/minesweeper/leaderboard.ini (gitignored)
class Leaderboard {
public:
// Records a finished game. Returns true when it is a new best time
// for the difficulty; the file is saved immediately.
bool record(const std::string& difficulty, int seconds);
// Best time in seconds for the difficulty, if one exists.
std::optional<int> best_time(const std::string& difficulty) const;
private:
void load();
void save();
std::map<std::string, int> times_;
bool loaded_ = false;
};
+1 -1
View File
@@ -2,7 +2,7 @@
#include <gtkmm/application.h>
int main(int argc, char* argv[]) {
auto app = Gtk::Application::create("org.gtkmm.minesweeper");
auto app = Gtk::Application::create("io.github.bemagri.nomines");
return app->make_window_and_run<MainWindow>(argc, argv);
}
+6
View File
@@ -10,6 +10,12 @@ const GameDifficulty Minefield::DifficultyExpert = {"Master", 30, 20, 145};
Minefield::Minefield(int cols, int rows, int mines)
: cols_(cols), rows_(rows), total_mines_(mines), remaining_flags_(mines) {
if (cols <= 0 || rows <= 0) {
throw std::invalid_argument("Minefield: board dimensions must be positive");
}
if (mines < 0 || mines >= cols * rows) {
throw std::invalid_argument("Minefield: mine count must be within the board");
}
cells_.resize(cols * rows);
}
+2
View File
@@ -5,6 +5,8 @@
#include <random>
#include <algorithm>
#include <optional>
#include <string>
#include <stdexcept>
struct GameDifficulty {
std::string name;
+161 -27
View File
@@ -1,20 +1,72 @@
#include "window.hpp"
#include <gdk/gdkkeysyms.h>
#include <iostream>
#include <iomanip>
#include <algorithm>
#include <cstdio>
#include <chrono>
namespace {
std::string format_time(int secs) {
char buf[16];
snprintf(buf, sizeof(buf), "%02d:%02d", secs / 60, secs % 60);
return buf;
}
} // namespace
MainWindow::MainWindow() {
set_title("Minesweeper");
set_title("NoMines");
set_default_size(800, 600);
setup_header_bar();
setup_board();
// Keyboard shortcuts
auto key_controller = Gtk::EventControllerKey::create();
key_controller->signal_key_pressed().connect([this](guint keyval, guint /*keycode*/, Gdk::ModifierType mods) {
const Gdk::ModifierType none = Gdk::ModifierType(0);
bool plain = (mods & Gdk::ModifierType::SHIFT_MASK) == none &&
(mods & Gdk::ModifierType::CONTROL_MASK) == none &&
(mods & Gdk::ModifierType::ALT_MASK) == none &&
(mods & Gdk::ModifierType::META_MASK) == none;
switch (keyval) {
case GDK_KEY_r:
if (plain) { start_new_game(current_difficulty_); return true; }
break;
case GDK_KEY_n:
if ((mods & Gdk::ModifierType::CONTROL_MASK) != none) { start_new_game(current_difficulty_); return true; }
break;
case GDK_KEY_1:
if (plain) { start_new_game(Minefield::DifficultyEasy); return true; }
break;
case GDK_KEY_2:
if (plain) { start_new_game(Minefield::DifficultyMedium); return true; }
break;
case GDK_KEY_3:
if (plain) { start_new_game(Minefield::DifficultyHard); return true; }
break;
case GDK_KEY_4:
if (plain) { start_new_game(Minefield::DifficultyExpert); return true; }
break;
case GDK_KEY_l:
if (plain) {
if (menu_leaderboard_.get_visible()) menu_leaderboard_.popdown();
else menu_leaderboard_.popup();
return true;
}
break;
}
return false;
}, false);
add_controller(key_controller);
// Start initial game
start_new_game(Minefield::DifficultyEasy);
}
MainWindow::~MainWindow() {
timer_conn_.disconnect();
dialog_timeout_conn_.disconnect();
}
void MainWindow::setup_header_bar() {
@@ -28,43 +80,90 @@ void MainWindow::setup_header_bar() {
header_bar_.pack_start(btn_new_game_);
// Difficulty Menu
btn_difficulty_.set_label("Difficulty");
btn_difficulty_.set_label(Minefield::DifficultyEasy.name);
box_difficulty_.set_orientation(Gtk::Orientation::VERTICAL);
box_difficulty_.set_margin(10);
box_difficulty_.set_spacing(5);
auto group = Gtk::make_managed<Gtk::CheckButton>(Minefield::DifficultyEasy.name);
group->add_css_class("radio");
group->signal_toggled().connect([this, group]() {
if (!group->get_active()) return;
start_new_game(Minefield::DifficultyEasy);
btn_difficulty_.popdown();
});
box_difficulty_.append(*group);
difficulty_buttons_.emplace_back(Minefield::DifficultyEasy, group);
auto add_diff_btn = [&](const GameDifficulty& diff) {
auto* btn = Gtk::make_managed<Gtk::Button>(diff.name);
btn->signal_clicked().connect([this, diff]() {
auto* btn = Gtk::make_managed<Gtk::CheckButton>(diff.name);
btn->add_css_class("radio");
btn->set_group(*group);
btn->signal_toggled().connect([this, btn, diff]() {
if (!btn->get_active()) return; // Only react when this one is chosen
start_new_game(diff);
btn_difficulty_.popdown();
});
box_difficulty_.append(*btn);
difficulty_buttons_.emplace_back(diff, btn);
};
add_diff_btn(Minefield::DifficultyEasy);
add_diff_btn(Minefield::DifficultyMedium);
add_diff_btn(Minefield::DifficultyHard);
add_diff_btn(Minefield::DifficultyExpert);
group->set_active(true);
btn_difficulty_.set_popover(menu_difficulty_);
menu_difficulty_.set_child(box_difficulty_);
header_bar_.pack_start(btn_difficulty_);
// Leaderboard
btn_leaderboard_.set_label("Leaderboard");
box_leaderboard_.set_orientation(Gtk::Orientation::VERTICAL);
box_leaderboard_.set_margin(10);
box_leaderboard_.set_spacing(4);
btn_leaderboard_.set_popover(menu_leaderboard_);
menu_leaderboard_.set_child(box_leaderboard_);
menu_leaderboard_.signal_show().connect(sigc::mem_fun(*this, &MainWindow::refresh_leaderboard));
header_bar_.pack_start(btn_leaderboard_);
// Status Labels
lbl_flags_.set_margin_end(10);
lbl_time_.set_margin_end(10);
// Make them monospaced and bold
lbl_flags_.set_markup("<b>🚩 0</b>");
lbl_time_.set_markup("<b>⏱️ 00:00</b>");
// Monospaced and bold so the numbers don't jitter
lbl_flags_.set_markup("<b><tt>Flags: 0</tt></b>");
lbl_time_.set_markup("<b><tt>Time: 00:00</tt></b>");
header_bar_.pack_end(lbl_time_);
header_bar_.pack_end(lbl_flags_);
}
void MainWindow::refresh_leaderboard() {
while (auto* child = box_leaderboard_.get_first_child()) {
box_leaderboard_.remove(*child);
}
auto* title = Gtk::make_managed<Gtk::Label>();
title->set_markup("<b>Best Times</b>");
box_leaderboard_.append(*title);
for (const auto& diff : {Minefield::DifficultyEasy, Minefield::DifficultyMedium,
Minefield::DifficultyHard, Minefield::DifficultyExpert}) {
auto* row = Gtk::make_managed<Gtk::Label>();
row->set_xalign(0.0f);
auto best = leaderboard_.best_time(diff.name);
std::string time_str = best ? format_time(*best) : "";
row->set_text(diff.name + ": " + time_str);
box_leaderboard_.append(*row);
}
}
void MainWindow::setup_board() {
// Minimum size so the largest board (30x20, Master) fits at the 16px
// cell floor even when tiled very small.
board_widget_.set_size_request(520, 360);
set_child(board_widget_);
board_widget_.signal_state_changed.connect(sigc::mem_fun(*this, &MainWindow::on_game_state_changed));
}
@@ -72,9 +171,24 @@ void MainWindow::setup_board() {
void MainWindow::start_new_game(const GameDifficulty& difficulty) {
current_difficulty_ = difficulty;
// Reflect the active difficulty in the menu button and popover
btn_difficulty_.set_label(difficulty.name);
for (const auto& [diff, btn] : difficulty_buttons_) {
btn->set_active(diff.name == difficulty.name);
}
// Cancel any pending game-over dialog from the finished game
dialog_timeout_conn_.disconnect();
minefield_ = std::make_shared<Minefield>(difficulty.cols, difficulty.rows, difficulty.mines);
board_widget_.set_minefield(minefield_);
// Size the window to fit the board at a comfortable cell size.
// Ignored once the user has resized the window (or under a tiling WM).
int w = difficulty.cols * 36 + 160;
int h = difficulty.rows * 36 + 200; // Extra height for the header bar
set_default_size(std::clamp(w, 480, 1280), std::clamp(h, 420, 1000));
// Reset timer
timer_conn_.disconnect();
timer_conn_ = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::on_timer_tick), 100);
@@ -86,13 +200,19 @@ void MainWindow::on_game_state_changed() {
if (!minefield_) return;
// Update Flags
lbl_flags_.set_markup("<b>🚩 " + std::to_string(minefield_->remaining_flags()) + "</b>");
lbl_flags_.set_markup("<b><tt>Flags: " + std::to_string(minefield_->remaining_flags()) + "</tt></b>");
// Check Game Over
GameState state = minefield_->state();
bool new_best = false;
int secs = 0;
if (state == GameState::Won || state == GameState::Lost) {
timer_conn_.disconnect();
show_game_over_dialog(state == GameState::Won);
if (state == GameState::Won) {
secs = std::chrono::duration_cast<std::chrono::seconds>(minefield_->get_elapsed_time()).count();
new_best = leaderboard_.record(current_difficulty_.name, secs);
}
show_game_over_dialog(state == GameState::Won, new_best, secs);
}
// Update timer immediately to reflect end time if stopped
@@ -105,33 +225,47 @@ bool MainWindow::on_timer_tick() {
auto elapsed = minefield_->get_elapsed_time();
auto secs = std::chrono::duration_cast<std::chrono::seconds>(elapsed).count();
int mm = secs / 60;
int ss = secs % 60;
char buf[32];
snprintf(buf, sizeof(buf), "<b>⏱️ %02d:%02d</b>", mm, ss);
lbl_time_.set_markup(buf);
lbl_time_.set_markup("<b><tt>Time: " + format_time(secs) + "</tt></b>");
return true; // Keep calling
}
void MainWindow::show_game_over_dialog(bool won) {
auto dialog = Gtk::make_managed<Gtk::MessageDialog>(
*this,
won ? "Congratulations!" : "Game Over",
false,
void MainWindow::show_game_over_dialog(bool won, bool new_best, int seconds) {
// Delay so the win animation/board state is visible before the modal
// dialog covers it.
if (dialog_timeout_conn_.connected()) return;
dialog_timeout_conn_ = Glib::signal_timeout().connect([this, won, new_best, seconds]() {
dialog_timeout_conn_.disconnect();
// A new game may have started while the dialog was pending
if (!minefield_ || minefield_->state() == GameState::Ready) return false;
// Reuse a single dialog instance: creating a new make_managed dialog
// per game over leaks (it's never added to a container, so it's never
// freed).
if (!game_over_dialog_) {
game_over_dialog_ = Gtk::make_managed<Gtk::MessageDialog>(
*this, "", false,
Gtk::MessageType::INFO,
Gtk::ButtonsType::OK,
true
);
dialog->set_secondary_text(won ? "You cleared the minefield!" : "Better luck next time.");
dialog->signal_response().connect([dialog, this](int response) {
dialog->hide();
game_over_dialog_->signal_response().connect([this](int response) {
game_over_dialog_->hide();
if (response == Gtk::ResponseType::OK) {
// Optional: restart?
start_new_game(current_difficulty_);
}
});
}
dialog->show();
game_over_dialog_->set_title(won ? "Congratulations!" : "Game Over");
game_over_dialog_->set_message(won ? "Congratulations!" : "Game Over");
std::string secondary = won
? "You cleared the minefield in " + format_time(seconds) +
(new_best ? " — new best time!" : ".")
: "Better luck next time.";
game_over_dialog_->set_secondary_text(secondary);
game_over_dialog_->show();
return false; // One-shot
}, 1500);
}
+14 -1
View File
@@ -2,8 +2,11 @@
#include <gtkmm.h>
#include <memory>
#include <utility>
#include <vector>
#include "minefield.hpp"
#include "board_widget.hpp"
#include "leaderboard.hpp"
class MainWindow : public Gtk::ApplicationWindow {
public:
@@ -14,12 +17,13 @@ private:
// UI Setup
void setup_header_bar();
void setup_board();
void refresh_leaderboard();
// Actions
void start_new_game(const GameDifficulty& difficulty);
void on_game_state_changed();
bool on_timer_tick();
void show_game_over_dialog(bool won);
void show_game_over_dialog(bool won, bool new_best, int seconds);
// Widgets
Gtk::HeaderBar header_bar_;
@@ -27,14 +31,23 @@ private:
Gtk::MenuButton btn_difficulty_;
Gtk::Popover menu_difficulty_;
Gtk::Box box_difficulty_; // Content for popover
std::vector<std::pair<GameDifficulty, Gtk::CheckButton*>> difficulty_buttons_;
Gtk::MenuButton btn_leaderboard_;
Gtk::Popover menu_leaderboard_;
Gtk::Box box_leaderboard_; // Content for popover
Gtk::Label lbl_time_;
Gtk::Label lbl_flags_;
BoardWidget board_widget_;
Leaderboard leaderboard_;
// Game State
std::shared_ptr<Minefield> minefield_;
sigc::connection timer_conn_;
sigc::connection dialog_timeout_conn_;
GameDifficulty current_difficulty_ = Minefield::DifficultyEasy;
Gtk::MessageDialog* game_over_dialog_ = nullptr;
};