fixing winning condition of the game
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@@ -24,7 +24,7 @@ class MainWindow : public Gtk::Window
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Gtk::Button optionButton;
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Gtk::Label flagLabel;
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Gtk::Label clockLabel;
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MineField field {16, 16, 40};
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MineField field {16, 16, 1};
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int m_elapsedTime;
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bool newGame;
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std::shared_ptr<Gdk::Texture> m_textureBomb;
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