58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#pragma once
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#include <sigc++/signal.h>
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#include <utility>
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#include <vector>
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#include <cstdlib>
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#include <ctime>
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#include <memory>
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#include <thread>
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#include <chrono>
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struct Cell {
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bool isFlagged;
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bool isCleared;
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bool isBomb;
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int bombsNearby;
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Cell(): isFlagged(false), isCleared(false), isBomb(false), bombsNearby(-1) {};
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};
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class MineField {
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std::vector<std::shared_ptr<Cell>> m_cells;
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int m_rows;
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int m_cols;
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int m_totalMines;
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int m_remainingFlags;
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int m_openCells;
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bool m_exploded;
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bool m_gameWon;
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size_t m_time;
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std::thread timerThread;
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void computeBombsNearby(int x, int y);
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void openNeighboorhood(int x, int y);
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void setOpenCell(int x, int y);
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void timerTick();
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public:
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MineField(int cols, int rows, int mines);
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void initBombs(int x, int y);
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bool isBomb(int x, int y);
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bool isFlagged(int x, int y);
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bool isOpened(int x, int y);
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bool openCell(int x, int y);
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int bombsNearby(int x, int y);
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bool isGameOver() {return m_exploded; };
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int getCols() {return m_cols; };
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int getRows() {return m_rows; };
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bool toggleFlag(int x, int y);
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int getRemainingFlags() {return m_remainingFlags; };
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int getTotalMines() {return m_totalMines; };
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void startNewGame(int cols, int rows, int mines);
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sigc::signal<void(int, int)> openCellSignal;
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sigc::signal<void(int)> remainingFlagsSignal;
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sigc::signal<void(void)> gameWonSignal;
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sigc::signal<void(void)> gameOverSignal;
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sigc::signal<void(size_t)> timerSignal;
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};
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