312 lines
9.8 KiB
C++
312 lines
9.8 KiB
C++
#include "window.hpp"
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#include "gdkmm/texture.h"
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#include "sigc++/adaptors/bind.h"
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#include "sigc++/functors/mem_fun.h"
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//}
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// void MainWindow::ApplyStyles() {
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// // Load and apply the CSS file
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// auto css_provider = Gtk::CssProvider::create();
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// css_provider->load_from_path("style.css");
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// Gtk::StyleContext::add_provider_for_display(Gdk::Display::get_default(), css_provider, GTK_STYLE_PROVIDER_PRIORITY_USER);
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// }
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void MainWindow::OnCellRightClick(int n_press, double n_x, double n_y, int index) {
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(void)n_press, (void)n_x, (void)n_y;
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int x = index % field.getCols();
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int y = index / field.getCols();
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int pos = x + y * field.getRows();
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if(field.isOpened(x, y) == false) {
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field.toggleFlag(x, y);
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if(field.isFlagged(x, y)) {
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auto imgflag = Gtk::make_managed<Gtk::Image>();
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imgflag->set(m_textureFlag);
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buttons.at(pos)->set_child(*imgflag);
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buttons.at(pos)->set_active(true);
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}
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else {
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buttons.at(pos)->unset_child();
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buttons.at(pos)->queue_draw();
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buttons.at(pos)->set_active(false);
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}
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}
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}
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void MainWindow::updateFlagsLabel(int flags) {
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Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", flags);
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flagLabel.set_label(msg);
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}
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// void MainWindow::OnNewButtonClick() {
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// newGame = true;
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// gameOver = false;
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// for (auto &button : buttons) {
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// button->set_active(false);
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// button->set_sensitive(true);
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// button->set_label("");
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// }
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// //field->remainingFlags = MINES;
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// Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", field->remainingFlags);
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// flagLabel.set_label(msg);
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// if (clockConn.connected()) clockConn.disconnect();
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// elapsedTime = 0;
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// clockConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::UpdateClockLabel), 100);
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// }
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void MainWindow::OnCellClick(int x, int y) {
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if (newGame) {
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field.initBombs(x, y);
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newGame = false;
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}
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if(field.isFlagged(x, y)) {
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buttons.at(x + y * field.getRows())->set_active(true);
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}
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else {
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field.openCell(x, y);
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if(field.isBomb(x, y)) {
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openBombs();
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}
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}
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}
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void MainWindow::openBombs() {
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for(int i=0; i < field.getCols() * field.getRows(); i++) {
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int x = i % field.getCols();
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int y = i / field.getCols();
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buttons.at(i)->set_sensitive(false);
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if(field.isBomb(x, y)) {
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if(field.isFlagged(x, y)) {
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auto imgFlagBomb = std::make_shared<Gtk::Image>();
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imgFlagBomb->set(m_textureFlagBomb);
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buttons.at(i)->set_child(*imgFlagBomb);
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}
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else {
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auto imgBomb = std::make_shared<Gtk::Image>();
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imgBomb->set(m_textureBomb);
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buttons.at(i)->set_child(*imgBomb);
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}
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buttons.at(i)->set_active(true);
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}
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}
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}
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void MainWindow::updateCell(int x, int y) {
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int pos = x + y * field.getRows();
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if(field.isOpened(x, y)) {
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if (field.bombsNearby(x, y) > 0) {
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switch(field.bombsNearby(x, y)) {
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case 1:
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buttons.at(pos)->get_style_context()->add_class("label-1");
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break;
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case 2:
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buttons.at(pos)->get_style_context()->add_class("label-2");
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break;
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case 3:
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buttons.at(pos)->get_style_context()->add_class("label-3");
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break;
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case 4:
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buttons.at(pos)->get_style_context()->add_class("label-4");
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break;
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case 5:
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buttons.at(pos)->get_style_context()->add_class("label-5");
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break;
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case 6:
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buttons.at(pos)->get_style_context()->add_class("label-6");
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break;
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case 7:
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buttons.at(pos)->get_style_context()->add_class("label-7");
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break;
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case 8:
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buttons.at(pos)->get_style_context()->add_class("label-8");
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break;
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}
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buttons.at(pos)->set_label(Glib::ustring::format(field.bombsNearby(x, y)));
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}
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buttons.at(pos)->set_active(true);
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buttons.at(pos)->set_sensitive(false);
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}
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}
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// void MainWindow::ShowGameWonAnimation() {
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// // Limit the number of confetti images to 10
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// int confettiCount = 10;
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// for (int i = 0; i < confettiCount; ++i) {
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// Glib::signal_timeout().connect_once([this]() {
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// auto confetti = Gtk::make_managed<Gtk::Image>();
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// confetti->set_from_resource("/mineSweeper/confetti");
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// // Randomize position on the grid or overlay.
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// grid->attach(*confetti, rand() % COLS, rand() % COLS);
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// grid->queue_draw();
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// }, i * 100); // Add confetti with a delay of 100ms each
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// }
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// }
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// bool MainWindow::AllCellsOpened()
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// {
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// for(int i=0; i<COLS * COLS; i++) {
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// if (!buttons[i]->get_active())
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// return false;
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// }
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// return true;
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// }
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void MainWindow::gameOver() {
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//clockSignalConn.disconnect();
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//std::cout << "Signal gameOver emmited\n";
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}
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void MainWindow::updateClockLabel()
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{
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size_t time = field.getCurrentTime();
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int deciseconds = (time / 100) % 10;
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int seconds = (time / 1000) % 60;
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int minutes = (time /60000) % 60;
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Glib::ustring msg = Glib::ustring::compose("Elapsed time: %1:%2.%3", \
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Glib::ustring::format(std::setfill(L'0'), std::setw(2), minutes), \
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Glib::ustring::format(std::setfill(L'0'), std::setw(2), seconds), \
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Glib::ustring::format(std::setfill(L'0'), std::setw(1), deciseconds));
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clockLabel.set_label(msg);
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}
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void MainWindow::handleClockSig(size_t time) {
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(void)time;
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m_clockDispatch.emit();
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}
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MainWindow::MainWindow()
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{
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// ApplyStyles(); // Load the CSS file
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m_elapsedTime = 0;
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newGame = true;
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set_title("MineSweeper");
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set_default_size(400, 400);
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set_resizable(false);
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boxV = Gtk::Box(Gtk::Orientation::VERTICAL);
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boxH = Gtk::Box(Gtk::Orientation::HORIZONTAL);
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boxH.set_hexpand(true);
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boxV.append(boxH);
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boxH.set_expand(true);
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Gtk::Label labelMines;
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labelMines.set_margin_top(12);
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labelMines.set_margin_start(12);
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labelMines.set_label(Glib::ustring::compose("Total mines: %1", field.getTotalMines()));
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//labelMines.set_hexpand(true);
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Glib::ustring msg = Glib::ustring::compose("Remaining flags: %1", field.getRemainingFlags());
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flagLabel = Gtk::Label(msg);
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flagLabel.set_margin_top(12);
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flagLabel.set_margin_start(12);
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flagLabel.set_margin_end(12);
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//flagLabel.set_hexpand(true);
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clockLabel.set_margin_top(12);
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//clockLabel.set_margin_start(12);
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//Clocklabel.set_margin_end(12);
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clockLabel.set_hexpand(true);
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Glib::ustring clockmsg = Glib::ustring::compose("Elapsed time: 00:00.0");
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clockLabel.set_label(clockmsg);
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boxH.append(labelMines);
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boxH.append(clockLabel);
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boxH.append(flagLabel);
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//TODO check if it's okay to mix std::shared_ptr with Gdk::ptr
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m_textureBomb = Gdk::Texture::create_from_resource("/minesweeper/bomb-solid");
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m_textureFlag = Gdk::Texture::create_from_resource("/minesweeper/flag-solid");
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m_textureFlagBomb = Gdk::Texture::create_from_resource("/minesweeper/flag-bomb");
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// bombPix.set_from_resource("/minesweeper/bomb-solid");
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auto css_provider = Gtk::CssProvider::create();
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css_provider->load_from_data(
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".label-1 { font-weight: bold; font-size: 1.5em; color: Blue; }\
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.label-2 { font-weight: bold; font-size: 1.5em; color: Green; }\
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.label-3 { font-weight: bold; font-size: 1.5em; color: Darkorange; }\
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.label-4 { font-weight: bold; font-size: 1.5em; color: Purple; }\
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.label-5 { font-weight: bold; font-size: 1.5em; color: Red; }\
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.label-6 { font-weight: bold; font-size: 1.5em; color: Salmon; }\
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.label-7 { font-weight: bold; font-size: 1.5em; color: Turquoise; }\
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.label-8 { font-weight: bold; font-size: 1.5em; color: Magenta; }");
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auto display = Gdk::Display::get_default();
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Gtk::StyleContext::add_provider_for_display(display, css_provider, GTK_STYLE_PROVIDER_PRIORITY_USER);
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for (int i = 0; i < field.getCols() * field.getRows(); i++) {
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auto button = std::make_shared<Gtk::ToggleButton>();
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button->set_size_request(50, 40);
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button->set_sensitive(true);
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button->set_active(false);
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int x = i % field.getCols();
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int y = i / field.getRows();
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button->signal_clicked().connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::OnCellClick), x, y));
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//button->get_style_context()->add_class("fixed-button");
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auto gesture = Gtk::GestureClick::create();
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gesture->set_button(3);
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gesture->signal_released().connect(sigc::bind(sigc::mem_fun(*this, \
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&MainWindow::OnCellRightClick), i));
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button->add_controller(gesture);
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buttons.push_back(button);
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grid.attach(*button, x, y);
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}
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field.openCellSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateCell)));
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field.remainingFlagsSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateFlagsLabel)));
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field.gameOverSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::gameOver)));
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//newGameButton.set_label("New");
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//newGameButton.add_css_class("suggested-action");
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//newGameButton.signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::OnNewButtonClick));
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//optionButton.set_icon_name("open-menu");
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field.timerSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::handleClockSig)));
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m_clockDispatch.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateClockLabel)));
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//field.timerSignal.connect(sigc::bind(sigc::mem_fun(*this, &MainWindow::updateClockLabel)));
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//if (clockSignalConn.connected()) clockSignalConn.disconnect();
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//elapsedTime = 0;
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//clockSignalConn = Glib::signal_timeout().connect(sigc::mem_fun(*this, &MainWindow::updateClockLabel), 100);
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//}
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//create the minefield
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//field = new MineField(COLS, MINES);
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//bar.pack_start(newGameButton);
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//bar.pack_end(optionButton);
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//grid.set_row_homogeneous(false);
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//grid.set_column_homogeneous(false);
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grid.set_margin(10);
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//grid.set_vexpand(true);
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//grid.set_hexpand(true);
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// grid.set_fill(false);
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boxV.append(grid);
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this->set_titlebar(bar);
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this->set_child(boxV);
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}
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int main(int argc, char **argv) {
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auto app = Gtk::Application::create("eu.minesweeper");
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return app->make_window_and_run<MainWindow>(argc, argv);
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}
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