Creating the timer functions

This commit is contained in:
Bernardo Magri
2025-03-11 09:53:44 +00:00
parent efc523c0c9
commit 8c1cf20228
2 changed files with 24 additions and 7 deletions

View File

@@ -16,8 +16,8 @@ void MineField::timerTick() {
auto start = std::chrono::system_clock::now();
while((m_exploded == false) && (m_gameWon == false)) {
std::this_thread::sleep_for(std::chrono::milliseconds(200));
while(m_timerRunning) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto now = std::chrono::system_clock::now();
const auto duration = now - start;
std::chrono::milliseconds ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration);
@@ -25,7 +25,17 @@ void MineField::timerTick() {
timerSignal.emit(m_time);
start = std::chrono::system_clock::now();
}
//I should use std::duration to represent the time instead
}
void MineField::startTimer() {
m_time = 0;
m_timerRunning = true;
m_timerThread = std::thread(&MineField::timerTick, this);
}
void MineField::stopTimer() {
m_timerRunning = false;
m_timerThread.join();
}
void MineField::initBombs(int x, int y) {
@@ -44,16 +54,19 @@ void MineField::initBombs(int x, int y) {
--remainingMines;
}
startTimer();
//init the timer to zero and start the timer thread
m_time = 0;
timerThread = std::thread(&MineField::timerTick, this);
timerThread.detach(); //not sure if this is okay (better to call join() when I set the condition to stop the thread)
// m_time = 0;
//timerThread = std::thread(&MineField::timerTick, this);
//timerThread.detach(); //not sure if this is okay (better to call join() when I set the condition to stop the thread)
}
bool MineField::openCell(int x, int y) {
if(isBomb(x, y)) {
m_exploded = true;
gameOverSignal.emit();
stopTimer();
return false;
}
@@ -120,6 +133,7 @@ void MineField::setOpenCell(int x, int y) {
openCellSignal.emit(x, y);
if((++m_openCells == (m_cols * m_rows - m_totalMines)) && (m_exploded == false)) {
m_gameWon = true;
stopTimer();
gameWonSignal.emit();
}
}

View File

@@ -26,12 +26,15 @@ class MineField {
int m_openCells;
bool m_exploded;
bool m_gameWon;
bool m_timerRunning;
size_t m_time;
std::thread timerThread;
std::thread m_timerThread;
void computeBombsNearby(int x, int y);
void openNeighboorhood(int x, int y);
void setOpenCell(int x, int y);
void timerTick();
void startTimer();
void stopTimer();
public:
MineField(int cols, int rows, int mines);