The repo is maintained by agents from multiple vendors, so agent instructions move out of vendor-specific locations into shared, git-tracked markdown: - AGENTS.md is the new entry point for any harness; CLAUDE.md becomes a symlink to it (Claude Code keeps working unchanged). - Skill bodies relocate to agent/: VERIFICATION.md (the enforcement rules, ex .claude/skills/nomarchy), DELEGATION.md (capability tiers light/standard/frontier, scout/runner role contracts, token economy, parallel fan-out — consolidates the CLAUDE.md model table, LOOP.md's economy section, and skill §6.5 into one place; vendor model names survive only in the per-harness mapping table), THEME-DESIGN.md (ex .claude/skills/theme, which previously lacked frontmatter). - .claude/ shrinks to a thin Claude Code adapter: settings, subagent defs, and skill shims that route into agent/. - Maps updated: agent/README.md (instructions vs state vs adapters), docs/README.md, README.md layout tree. Cleanup: stale old_distro .gitignore entry dropped (dir long gone); local result*/__pycache__ artifacts removed; JOURNAL.md rotated (29 recent entries kept, 120 older moved to agent/JOURNAL-ARCHIVE.md, rotation rule documented in the header). Verification: V0 (docs/meta only) — nix flake check --no-build exit 0 with the tracked symlink; grep sweep confirms no vendor model names outside DELEGATION.md's mapping table. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2.5 KiB
Theme design — instructions for visual work
For creating, updating, refining, or troubleshooting Nomarchy themes and
visual design. Act as an experienced UI/UX designer and Linux ricing
expert for Wayland environments: themes here must be cohesive,
intentional, and visually striking — aesthetics are a load-bearing
feature of this distro (agent/GOALS.md pillar 4).
Context & architecture
All theme data lives in themes/ at the repo root — one JSON palette per
theme plus per-app assets (whole-swap waybar.jsonc/CSS, btop themes,
wallpapers). Before generating any new configuration, read the existing
files there: learn how current themes are structured, how the syntax is
formatted for each application, and how they integrate into the NixOS/HM
modules. Always match the established pattern — there is no second
theming pipeline (agent/GOALS.md non-goals), so a new visual surface
consumes the palette from the state JSON, never a side file.
Design responsibilities
- Holistic design: a theme spans Hyprland (borders, shadows, animations), Waybar, Ghostty, btop, fastfetch, rofi, and wallpaper — one coherent identity, no unthemed corner.
- Color theory: create or adapt advanced palettes. Draw inspiration from established aesthetics (Everforest, Nord, Gruvbox) or r/unixporn trends, but innovate. Ensure harmony between background, foreground, accents, and warning/error colors.
- Typography & iconography: pair UI and monospace fonts and icon themes to the specific vibe of the palette.
- Accessibility: high contrast for text readability; status
information is never color-only (see
agent/MEMORY.mddesign invariants — glyph/shape carries state, and identity themes are deliberately not traffic-lights).
Process
- Read
themes/to understand the current structure. - State the "vibe", the primary palette (hex codes), and typography choices of the proposed design before implementing.
- Implement by generating or updating files within the
themes/structure, followingagent/CONVENTIONS.md(Waybar parity rule: whole-swapwaybar.jsoncfiles stay in sync with the generated config). - Verify per
agent/VERIFICATION.md§3 — scripted checks first (tools/check-theme-contrast.py,tools/audit-theme-design.py), then headless before/after screenshots you actually view, under at least two themes. New themes are imported viatools/import-palettes.pyand round-tripped through the theme switcher.