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e9dd3d1 pinned dialog button labels to base00 for dark palettes. That is
correct for suggested-action, whose background adw-gtk3 builds opaquely as
mix(white,@accent_bg_color,0.9) — but destructive-action is the one class
whose background is derived from currentColor:
background-color: mix(@destructive_color, alpha(currentColor, 0.15), 0.9)
so pinning the label dragged the background down with it. On Boreal the
"Delete" button of a GtkMessageDialog rendered #21272F on #252931 —
1.03:1, invisible — and light palettes hit the same 1.03:1. The most
safety-critical button in a confirmation dialog was the one that vanished.
Pin the destructive background to the same opaque pastel ladder
suggested-action uses. Enabled-only (:not(.flat):not(:disabled)): the
sheet's disabled chrome already renders legibly and must keep it.
Boreal 1.03 -> 6.19:1, summer-day 1.03 -> 2.74:1 (= upstream's
white-on-accent convention; the residual light-mode weakness is #130).
V2: GtkMessageDialog rendered under the real HM session and viewed —
boreal before/after, summer-night (whole-swap), summer-day (light).
Scripted checks stayed green throughout and never saw this; only the
render did. Follow-ups #129 (permanent guard) and #130 filed.
Agent instructions + loop state
Everything an AI agent needs to work on Nomarchy, vendor-neutral and git-tracked. Protocol: LOOP.md. Entry point for every harness: repo-root AGENTS.md.
Instructions (how to work)
| File | Who writes | Role |
|---|---|---|
| LOOP.md | Human | One-iteration protocol (orient → pick → work → verify → commit → record) + the V0–V3 ladder |
| VERIFICATION.md | Human (agents propose) | Enforcement: preflight, honesty rules, visual protocol, hardware-blocked checks, reporting |
| DELEGATION.md | Human (agents propose) | Capability tiers, scout/runner roles, token economy, parallel fan-out |
| GOALS.md | Human (agents propose) | Pillars, quality bars, non-goals |
| CONVENTIONS.md | Human (agents propose) | How to write code/menu/state while shipping |
| THEME-DESIGN.md | Human (agents propose) | Theme/visual design instructions |
State (what's happening)
| File | Who writes | Role |
|---|---|---|
| BACKLOG.md | Both | Prioritized queue — only executable work list |
| JOURNAL.md | Agents | Append-only iteration log (read last 3–5 entries; older → JOURNAL-ARCHIVE.md) |
| MEMORY.md | Agents | Curated durable gotchas |
| HARDWARE-QUEUE.md | Agents append, human checks | On-hardware V3 tests only Bernardo can run |
Product / design docs (not a queue)
| File | Role |
|---|---|
| ../docs/VISION.md | v1.0 product themes — agents slice into BACKLOG PROPOSED |
| ../docs/ROADMAP.md | Design history + shipped log |
| ../docs/README.md | Full docs map |
Harness adapters (vendor-specific, thin)
Shared content never lives in an adapter — adapters only register/route into the files above, in whatever format their harness requires.
| Path | Harness | Role |
|---|---|---|
| ../AGENTS.md | any | Entry point (CLAUDE.md is a symlink to it) |
| ../.claude/settings.json | Claude Code | Tool permissions |
| ../.claude/agents/ | Claude Code | nomarchy-scout / nomarchy-runner role defs (contracts in DELEGATION.md) |
Do not put backlog items, vision text, or policy under an adapter directory — it is not shared with other agent runners.
Rules of thumb
- Execute from BACKLOG only (NOW → NEXT; never PROPOSED without human triage).
- Orient with GOALS + CONVENTIONS + MEMORY + last journal + BACKLOG; when the task is product-shaped, also read the relevant VISION §.
- Record lasting design in ROADMAP ✓ when something ships that future humans should know; delete the BACKLOG line.
- v1 branch is human-only — never advance from an agent session.