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Seed theme-state.json and the downstream template from themes/boreal.json (including border + empty settings). Point eval/schema fallbacks at Boreal (theme.nix preset, plymouth and live-ISO splash colors, theme-shot, sync error examples). Docs/TESTING and RECOVERY follow the new default. Verified: state matches boreal palette; theme-contrast all pass. preview.png for boreal still missing (picker plain-name; V3 capture).
179 lines
8.3 KiB
Nix
179 lines
8.3 KiB
Nix
# Nomarchy theming engine.
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#
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# nomarchy.stateFile (theme-state.json, inside the consuming flake) is
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# ingested at evaluation time — pure, because flake files are store
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# paths — and exposed to every other module as `config.nomarchy.theme`.
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#
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# Theme changes are fully Home Manager managed: `nomarchy-theme-sync
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# apply <theme>` writes the JSON and runs `home-manager switch`, baking
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# everything (Hyprland, Waybar, Ghostty, btop, Stylix) into one
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# read-only generation. No runtime patching, no partial states; theme
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# history is generation history.
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#
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# The one runtime exception is the wallpaper (swww is imperative by
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# nature): applied at session start, after every switch (hook below),
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# and cycled instantly with `nomarchy-theme-sync bg next`.
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{ config, lib, pkgs, ... }:
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let
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cfg = config.nomarchy;
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themeState = builtins.fromJSON (builtins.readFile cfg.stateFile);
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# Defaults guarantee evaluation succeeds on a sparse or older state
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# file (e.g. one written before a schema field was added). The shipped
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# Boreal preset provides the color/ansi fallbacks; the path is
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# relative to this module, so it resolves inside Nomarchy's own flake
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# source even when consumed downstream.
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preset = builtins.fromJSON (builtins.readFile ../../themes/boreal.json);
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defaults = preset // {
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fonts = {
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mono = "JetBrainsMono Nerd Font";
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ui = "Inter";
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size = 11;
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};
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ui = {
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gapsIn = 5;
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gapsOut = 12;
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borderSize = 2;
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rounding = 10;
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iconSize = 36; # rofi launcher + menu icon size (px) for the generated theme
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activeOpacity = 1.0;
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inactiveOpacity = 0.95;
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terminalOpacity = 0.96;
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blur = true;
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shadow = true;
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};
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# Icon theme name; "" means "pick by mode" (resolved below). A preset
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# or the state file can name any theme in the shipped icon package.
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icons = "";
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# Window border colors. Values are palette keys (resolved against
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# `colors` below) or literal #rrggbb. Solid, not a gradient — every
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# legacy identity theme used a solid border (accent for most, the text
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# tone for kanagawa/summer-*). Each preset declares its own so a theme
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# switch always replaces it (deep_merge would otherwise leave it stuck).
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border = { active = "accent"; inactive = "overlay"; };
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# Non-appearance feature settings the menu/watchers write into this same
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# in-flake state. nomarchy.nightlight: `installed` (sticky — gates the unit,
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# so the first enable rebuilds) and `on` (instant runtime on/off).
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# settings.keyboard.devices: per-device layouts the new-keyboard watcher
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# remembers (device-name -> XKB layout), git-tracked instead of
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# ~/.local/state; they graduate into nomarchy.keyboard.devices on the next
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# rebuild. settings.monitors: per-output resolutions the Display menu
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# remembers (output-name -> "WxH@R"), overlaid onto nomarchy.monitors by
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# name in hyprland.nix — the monitor twin of the keyboard graduation.
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# Defaulted so a sparse/older state file still evaluates; nomarchy.settings
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# exposes them.
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settings = {
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nightlight = { installed = false; on = true; };
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keyboard.devices = { };
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monitors = { };
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# Automatic timezone detection (nomarchy.system.autoTimezone): a system
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# service, but the flag lives here so both sides read one source — the
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# home side gates the Waybar-refresh watcher (timezone.nix) on it.
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autoTimezone = false;
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};
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};
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parsed = lib.recursiveUpdate defaults themeState;
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# ── Friendly eval-time validation ───────────────────────────────────
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# The same schema nomarchy-theme-sync enforces before every write. A
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# HAND-edited state file (the one path that bypasses the tool) must
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# fail with the field, the problem, and the fix — not a Nix stack
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# trace deep in some consumer. Checks run on `parsed` (after the
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# defaults), so missing fields are fine; only wrong values throw.
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isHex = v: builtins.isString v && builtins.match "#[0-9a-fA-F]{6}" v != null;
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isNum = v: builtins.isInt v || builtins.isFloat v;
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colorRoles = [ "base" "mantle" "surface" "overlay" "text" "subtext"
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"muted" "accent" "accentAlt" "good" "warn" "bad" ];
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got = v: "got: ${builtins.toJSON v}";
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problems = lib.concatLists [
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(map (k: "colors.${k} must be \"#RRGGBB\" (${got (parsed.colors.${k} or null)})")
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(builtins.filter (k: !isHex (parsed.colors.${k} or null)) colorRoles))
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(lib.optional (!(parsed.mode == "dark" || parsed.mode == "light"))
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"mode must be \"dark\" or \"light\" (${got parsed.mode})")
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(map (k: "ui.${k} must be a non-negative whole number (${got (parsed.ui.${k} or null)})")
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(builtins.filter
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(k: let v = parsed.ui.${k} or null; in !(builtins.isInt v && v >= 0))
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[ "gapsIn" "gapsOut" "borderSize" "rounding" "iconSize" ]))
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(map (k: "ui.${k} must be a number between 0 and 1 (${got (parsed.ui.${k} or null)})")
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(builtins.filter
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(k: let v = parsed.ui.${k} or null; in !(isNum v && v >= 0 && v <= 1))
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[ "activeOpacity" "inactiveOpacity" "terminalOpacity" ]))
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(map (k: "ui.${k} must be true or false (${got (parsed.ui.${k} or null)})")
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(builtins.filter (k: !builtins.isBool (parsed.ui.${k} or null))
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[ "blur" "shadow" ]))
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(map (k: "fonts.${k} must be a font-family string (${got (parsed.fonts.${k} or null)})")
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(builtins.filter (k: !builtins.isString (parsed.fonts.${k} or null))
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[ "mono" "ui" ]))
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(lib.optional (!(isNum (parsed.fonts.size or null) && parsed.fonts.size > 0))
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"fonts.size must be a positive number (${got (parsed.fonts.size or null)})")
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(lib.optional (!(builtins.isList parsed.ansi
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&& builtins.length parsed.ansi == 16
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&& lib.all isHex parsed.ansi))
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"ansi must be a list of exactly 16 \"#RRGGBB\" strings")
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(map (k: "border.${k} must be a palette role or \"#RRGGBB\" (${got (parsed.border.${k} or null)})")
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(builtins.filter
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(k: let v = parsed.border.${k} or null;
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in !(builtins.isString v && (builtins.elem v colorRoles || isHex v)))
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[ "active" "inactive" ]))
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];
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checked =
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if problems == [ ] then parsed
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else throw ''
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Nomarchy: your theme-state.json is invalid:
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${lib.concatMapStrings (p: " ✖ ${p}\n") problems}
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Fix the named field(s) in the theme-state.json of your flake
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checkout (usually ~/.nomarchy/theme-state.json — the store copy at
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${toString cfg.stateFile} is a snapshot of it). The tool prints
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the same report with per-field fixes: `nomarchy-theme-sync
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validate`. Re-applying any preset resets all appearance fields:
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`nomarchy-theme-sync apply boreal`.'';
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# A border value is a palette key (look it up in colors) unless it's
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# already a literal hex; unknown keys fall through to the raw string.
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resolveColor = v: if lib.hasPrefix "#" v then v else parsed.colors.${v} or v;
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border = {
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active = resolveColor parsed.border.active;
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inactive = resolveColor parsed.border.inactive;
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};
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# Resolve the icon theme once and expose it on nomarchy.theme so both
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# the GTK side (stylix.nix) and rofi (rofi.nix) agree. The shipped
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# package (papirus-icon-theme) carries the Dark/Light pair.
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iconTheme =
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if parsed.icons != "" then parsed.icons
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else if parsed.mode == "light" then "Papirus-Light"
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else "Papirus-Dark";
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in
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{
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config = {
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nomarchy.theme = checked // { inherit iconTheme border; };
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# Feature toggles the menu writes (settings.nightlight.enable, …), exposed
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# alongside the appearance state. Feature modules mkDefault-read from here
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# so a menu toggle lands in the flake instead of in ~/.local/state.
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nomarchy.settings = checked.settings;
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nomarchy.lib = {
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# "#7aa2f7" -> "rgb(7aa2f7)" (Hyprland color syntax)
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rgb = c: "rgb(${lib.removePrefix "#" c})";
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# "#16161e" -> "rgba(16161eaa)" (Hyprland color + hex alpha)
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rgba = c: alpha: "rgba(${lib.removePrefix "#" c}${alpha})";
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};
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home.packages = [ cfg.package ];
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# After a switch the new theme's wallpaper should show without
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# logging out. Best-effort: outside a graphical session swww isn't
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# running and this is a no-op.
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home.activation.nomarchyWallpaper = lib.hm.dag.entryAfter [ "writeBoundary" ] ''
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run ${lib.getExe cfg.package} --quiet wallpaper || true
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'';
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};
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}
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