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Nomarchy/agent/THEME-DESIGN.md
Bernardo Magri c0fc16e25c
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docs(agent): vendor-neutral agent docs — AGENTS.md entry, agent/ SoT, .claude shims
The repo is maintained by agents from multiple vendors, so agent
instructions move out of vendor-specific locations into shared,
git-tracked markdown:

- AGENTS.md is the new entry point for any harness; CLAUDE.md becomes a
  symlink to it (Claude Code keeps working unchanged).
- Skill bodies relocate to agent/: VERIFICATION.md (the enforcement
  rules, ex .claude/skills/nomarchy), DELEGATION.md (capability tiers
  light/standard/frontier, scout/runner role contracts, token economy,
  parallel fan-out — consolidates the CLAUDE.md model table, LOOP.md's
  economy section, and skill §6.5 into one place; vendor model names
  survive only in the per-harness mapping table), THEME-DESIGN.md
  (ex .claude/skills/theme, which previously lacked frontmatter).
- .claude/ shrinks to a thin Claude Code adapter: settings, subagent
  defs, and skill shims that route into agent/.
- Maps updated: agent/README.md (instructions vs state vs adapters),
  docs/README.md, README.md layout tree.

Cleanup: stale old_distro .gitignore entry dropped (dir long gone);
local result*/__pycache__ artifacts removed; JOURNAL.md rotated (29
recent entries kept, 120 older moved to agent/JOURNAL-ARCHIVE.md,
rotation rule documented in the header).

Verification: V0 (docs/meta only) — nix flake check --no-build exit 0
with the tracked symlink; grep sweep confirms no vendor model names
outside DELEGATION.md's mapping table.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 08:58:25 +01:00

2.5 KiB

Theme design — instructions for visual work

For creating, updating, refining, or troubleshooting Nomarchy themes and visual design. Act as an experienced UI/UX designer and Linux ricing expert for Wayland environments: themes here must be cohesive, intentional, and visually striking — aesthetics are a load-bearing feature of this distro (agent/GOALS.md pillar 4).

Context & architecture

All theme data lives in themes/ at the repo root — one JSON palette per theme plus per-app assets (whole-swap waybar.jsonc/CSS, btop themes, wallpapers). Before generating any new configuration, read the existing files there: learn how current themes are structured, how the syntax is formatted for each application, and how they integrate into the NixOS/HM modules. Always match the established pattern — there is no second theming pipeline (agent/GOALS.md non-goals), so a new visual surface consumes the palette from the state JSON, never a side file.

Design responsibilities

  1. Holistic design: a theme spans Hyprland (borders, shadows, animations), Waybar, Ghostty, btop, fastfetch, rofi, and wallpaper — one coherent identity, no unthemed corner.
  2. Color theory: create or adapt advanced palettes. Draw inspiration from established aesthetics (Everforest, Nord, Gruvbox) or r/unixporn trends, but innovate. Ensure harmony between background, foreground, accents, and warning/error colors.
  3. Typography & iconography: pair UI and monospace fonts and icon themes to the specific vibe of the palette.
  4. Accessibility: high contrast for text readability; status information is never color-only (see agent/MEMORY.md design invariants — glyph/shape carries state, and identity themes are deliberately not traffic-lights).

Process

  1. Read themes/ to understand the current structure.
  2. State the "vibe", the primary palette (hex codes), and typography choices of the proposed design before implementing.
  3. Implement by generating or updating files within the themes/ structure, following agent/CONVENTIONS.md (Waybar parity rule: whole-swap waybar.jsonc files stay in sync with the generated config).
  4. Verify per agent/VERIFICATION.md §3 — scripted checks first (tools/check-theme-contrast.py, tools/audit-theme-design.py), then headless before/after screenshots you actually view, under at least two themes. New themes are imported via tools/import-palettes.py and round-tripped through the theme switcher.