# Working on Nomarchy — a practical orientation This is the "I just want to change something without getting lost" guide. It is deliberately short. For the full architecture, see [STRUCTURE.md](STRUCTURE.md); for every option, [OPTIONS.md](OPTIONS.md). --- ## 1. The 60-second mental model Nomarchy is a NixOS flake. Three layers, top to bottom: ``` core/ foundation → the OS + base user env that must always exist features/ the desktop → apps, Hyprland/waybar, user scripts (opt-in modules) themes/ the look → palettes (data) + engine (logic) + templates (.tpl) ``` Everything else is plumbing: `lib/` (shared Nix helpers), `installer/` + `hosts/` (how it gets onto a disk), `bin/` (repo tooling, **not** shipped to users), `docs/`. The flake wires it up as two NixOS/HM modules: - `nixosModules.system` ← `core/system/` (the OS) - `nixosModules.home` ← `features/` (which itself imports `core/home/` + the theme engine) ### The two things that confuse everyone There are **two** places that look like "app config," and they are *different concepts*: | Path | What it is | |------|-----------| | `features/apps//` | The **module** for an app — turns it on, sets its config. This is *code*. | | `core/home/config/nomarchy/default//` | A **payload** of files copied verbatim to `~/.config/nomarchy/default//` at rebuild. This is *data* that scripts + the theme engine read at runtime. | So when you saw `alacritty` in both trees: `features/apps/alacritty/` is the app module; `core/home/config/nomarchy/default/alacritty/screensaver.toml` is just a screensaver file that happens to be named after alacritty. Not a duplicate. **Rule of thumb:** changing how an app *behaves* → `features/apps/`. Changing a file that lands in the user's home and gets read at runtime → `core/home/config/`. --- ## 2. "I want to change X" → go here | I want to… | Go to | |------------|-------| | Tweak an app's settings (kitty, btop, tmux…) | `features/apps//default.nix` (+ its `config/`) | | Change Hyprland behaviour / keybinds | `features/desktop/hyprland/` and `core/home/config/nomarchy/default/hypr/` | | Change the status bar | `features/desktop/waybar/` | | Add/remove a theme | `themes/palettes//` | | Change how theming is applied | `themes/engine/loader.nix` | | Add a **user** command (`nomarchy-foo`) | `features/scripts/utils/` | | Add a **system/root** command | `core/system/scripts/` | | Add a NixOS option (`nomarchy.system.*`) | `core/system/options.nix` | | Add a HM option (`nomarchy.*`) | `core/home/options.nix` | | Change what the installer writes | `installer/install.sh` | When in doubt, grep for an existing example of the thing you're changing and copy its shape — the repo is very consistent *within* each of these buckets. --- ## 3. The build/test loop You almost never need a full install to test a change. From the repo root: ```bash # Evaluate + build the whole system WITHOUT activating it (safe, no sudo): nixos-rebuild build --flake .#default --impure # → prints "Done. The new configuration is /nix/store/…" if it builds. # (drops a ./result symlink you can delete) ``` On a real install, the user-facing commands are: ```bash sys-update # sudo nixos-rebuild switch --flake .#default --impure (system) env-update # home-manager switch --flake .#default --impure (user env) ``` `bin/utils/` holds repo tooling that regenerates the auto-docs (`SCRIPTS.md`, `KEYBINDINGS.md`). A pre-commit hook runs them; you rarely call them by hand. --- ## 4. Where scripts live (the one rule) There are **four** script homes, by **execution context**, not by topic: | Dir | Context | Example | |-----|---------|---------| | `bin/utils/` | Repo tooling, never shipped | `nomarchy-docs-scripts` | | `core/system/scripts/` | System / root / hardware | `nomarchy-setup-dns`, `nomarchy-toggle-hybrid-gpu` | | `features/scripts/utils/` | User / desktop | `nomarchy-menu`, `nomarchy-launch-walker` | | `themes/engine/scripts/` | Theme engine | **`nomarchy-theme-set`**, `nomarchy-theme-bg-set`, `nomarchy-theme-next` | > **Heads-up:** the `nomarchy-theme-*` family lives in `themes/engine/scripts/`, **not** > `features/scripts/utils/`. All four dirs are built onto the user's `$PATH`, so at > runtime `nomarchy-theme-set "Tokyo Night"` just works regardless of which dir it's in — > the split only matters when you're hunting for the *source*. Find any script's source > fast with `grep -rl nomarchy-theme-set .` rather than guessing the directory. New script? Ask: *does it need root or system packages?* → `core/system/scripts/`. *Is it user-facing desktop glue?* → `features/scripts/utils/`. *Only useful inside this repo?* → `bin/utils/`. Scripts are found by name on `$PATH`, so moving one between the first two means changing the Nix derivation it's built into, not the call sites. --- ## 5. How theming works (the short version) 1. The active theme name lives in **state**: `~/.config/nomarchy/state.json` (runtime) → mirrored into `/etc/nixos/nomarchy-state.nix` for reproducibility. 2. `themes/engine/loader.nix` reads that name and deploys the matching themed files (btop theme, kitty colors, waybar css…) into `~/.config/`. 3. `themes/templates/*.tpl` are filled with the palette's colors to produce dynamic configs. 4. Switching a theme runs scripts that rewrite those files and then *reload* the affected apps (this is what the `nomarchy-restart-*` family is for — each app reloads differently: SIGUSR2, a full restart, etc.). --- ## 6. Walker + elephant (so you can decide on the menus later) This is the bit you wanted to understand before changing anything. There are **two separate programs**: - **Walker** — the *front-end*. A Rust/GTK4 window that shows a list and a search box. It's what you see. Started as a user service (`programs.walker`, `runAsService = true`). - **elephant** — the *back-end*. A Go daemon that actually produces the data (apps, calculator, clipboard, emoji, and **custom menus**). Walker talks to it over a Unix socket. Config lives in `features/apps/elephant/config/`, deployed to `~/.config/elephant/`. Think: **Walker draws, elephant supplies.** ### How a menu reaches the screen There are two completely different paths, and only one of them touches Lua: **Path A — `--dmenu` (no elephant data providers, no Lua).** Used by `nomarchy-menu`, `nomarchy-font`, the keybindings viewer, etc. You pipe plain text lines into `walker --dmenu`; Walker shows them and prints the chosen line back. **Text only** — Walker's dmenu mode literally cannot show icons or an image preview pane (verified in its source: each line becomes `item.text` and the preview box is hidden). This is the simple, dependency-free path. ``` echo -e "Option A\nOption B" | walker --dmenu -p "Pick…" ``` **Path B — elephant custom menu providers (`-m menus:`).** Used by the theme picker and wallpaper picker. Here elephant loads a *menu provider* from `~/.config/elephant/menus/`. A menu provider can be: - a **TOML** file with a *static* list of entries — each entry can have an `icon`, a `preview`/`preview_type`, and `actions`; or - a **Lua** file (`run = "lua:…"`) whose `GetEntries()` returns a *dynamic* list built at runtime. The theme/wallpaper menus need a *variable* list (one entry per theme/wallpaper, discovered on disk) **and** an image preview. In elephant, the only built-in way to generate a variable-length list is Lua's `GetEntries()`. That's the entire reason `nomarchy_themes.lua` and `nomarchy_background_selector.lua` exist — and they're the *only* Lua in the whole repo. ### The decision space (for later) If you want to drop Lua but keep Walker, the trade is purely about previews: - **Keep previews** → replace the two `.lua` files with a small **bash generator** that writes *static* elephant TOML menus (one `[[entries]]` per theme/wallpaper, each with `preview = "…/preview.png"`), regenerated at rebuild + on theme switch. No Lua, keeps the preview pane, adds one generator script. - **Drop previews** → route the theme/wallpaper pickers through `walker --dmenu` like the other menus. Deletes both `.lua` files, the elephant menu config for them, and the `pkgs.lua` dependency. Simplest possible; theme/wallpaper become plain text lists. Nothing here is decided yet — this section is just the map. ### Key files for the menu system | File | Role | |------|------| | `features/scripts/utils/nomarchy-launch-walker` | Wrapper: starts elephant + walker services, routes `--dmenu` vs provider calls | | `features/scripts/utils/nomarchy-menu` | The big interactive menu (all Path A / dmenu) | | `features/apps/walker.nix` | Walker module + config (prefixes, providers, theme) | | `features/apps/elephant/config/` | elephant providers (calc, symbols, **menus/**) | | `features/apps/elephant/config/menus/*.lua` | The two dynamic preview menus (the only Lua) | --- ## 7. Gotchas worth knowing - **`--impure` is required** on rebuilds — the config reads runtime state (`state.json`) outside the flake. - **`docs/SCRIPTS.md` and `docs/KEYBINDINGS.md` are auto-generated.** Don't edit by hand; the pre-commit hook (and CI) regenerate and verify them. - **The deep `core/home/config/nomarchy/default/…` tree is a payload**, deployed wholesale to `~/.config/nomarchy/default/`. Moving files out of it will break the scripts/loader that read those exact runtime paths. - **Two parallel module systems**: `core/system` = NixOS (root), `features` + `core/home` = Home Manager (user). A setting only works if it's in the right one.